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Except, of course, Freelancer wasn't "zero-gravity". It gave darn all about Isaac Newton. I didn't say the control method sucked (which, incidentally, isn't an invention from Freelancer, it was first used in Star Trek: 25th Anyversary, a point-and-click adventure with the odd bit of space combat thrown in), I said the flightmodel (and especially the silly way of getting from planet to planet by "subway tubes") wasn't my cup of tea.
Freelancer needed such controls to allow diversity of the "terrain". Remember all those asteroid fields with just meters to spare between rocks, or nebulas with explosive pockets of gas? No way such terrains could exist and be navigated through if they cared about gravity and inertia. It was all about fun, and I think they did a great job. As for the "tubes", they outright sucked unless you needed a convenient way to ambush that gold freighter away from security forces