I think most people are. As far as I can see, most references to KSP are not about mechanics, but about interface, and that's not strongly coupled to the purpose. Maybe it would be fair to say that it would be great for the orbiter core to provide a solid UI layer?
Yeah. How much effort would it take to replace all C++ and Windows specific code with something operating on the GPU? Like allowing different themes or window managers inside Orbiter, and UI plugins are defined in Lua?