Hi,
As you may have seen, I have posted several screenshots with a custom ReShade configuration for Orbiter. I tested it with Orbiter 2015, but Orbiter 2010 should run as well.
(more)
Requirements
This configuration has been created with and requires jarmonik's D3D9 client. Get it here: http://www.orbiter-forum.com/showthread.php?p=508249&postcount=3165 or here (2015 beta versions): http://orbiter-forum.com/showthread.php?t=18431
Thanks Ripley for the correct links!
Installation
As I don't think the Reshade binaries are redistribuable, go get your own Reshade install here: http://reshade.me/
You don't need everything from the zip file, as it also contains Mediator, a small app that allows you to easily apply Reshade to games. Instead, extract ReShade.fx, Reshade32.dll and the ReShade folder to [Orbiter Folder]/Modules/Server. Then, rename Reshade32.dll to d3d9.dll.
Then, unzip my ReShade configuration into the ReShade folder, and confirm any overwrite request.
Open Orbiter, and in the D3D9 Advanced Settings, disable Anti-Aliasing to let ReShade gain access to the Depth Buffer, allowing it to add SSAO and DoF effects. Don't worry though, there's a FXAA technique, so lines won't be aliased anyway.
That step however is only necessary if you want to have those effects in. If the depth buffer isn't found they will disable themselves for better performance.
You may also want to make the Sun bigger than its default size, this has the effect of resizing the sun texture and make it bigger, and that in turns allows the shaders to pick it up as a light source.
Using ReShade and the orbiter configuration
ScrollLock toggles the main screen effects.
F12 toggles the DoF / Focus Blur effect.
F10 show the Depth Buffer.
Have fun and please have some feedback! I'm still tweaking this anyway
As you may have seen, I have posted several screenshots with a custom ReShade configuration for Orbiter. I tested it with Orbiter 2015, but Orbiter 2010 should run as well.
(more)
Requirements
This configuration has been created with and requires jarmonik's D3D9 client. Get it here: http://www.orbiter-forum.com/showthread.php?p=508249&postcount=3165 or here (2015 beta versions): http://orbiter-forum.com/showthread.php?t=18431
Thanks Ripley for the correct links!
Installation
As I don't think the Reshade binaries are redistribuable, go get your own Reshade install here: http://reshade.me/
You don't need everything from the zip file, as it also contains Mediator, a small app that allows you to easily apply Reshade to games. Instead, extract ReShade.fx, Reshade32.dll and the ReShade folder to [Orbiter Folder]/Modules/Server. Then, rename Reshade32.dll to d3d9.dll.
Then, unzip my ReShade configuration into the ReShade folder, and confirm any overwrite request.
Open Orbiter, and in the D3D9 Advanced Settings, disable Anti-Aliasing to let ReShade gain access to the Depth Buffer, allowing it to add SSAO and DoF effects. Don't worry though, there's a FXAA technique, so lines won't be aliased anyway.
That step however is only necessary if you want to have those effects in. If the depth buffer isn't found they will disable themselves for better performance.
You may also want to make the Sun bigger than its default size, this has the effect of resizing the sun texture and make it bigger, and that in turns allows the shaders to pick it up as a light source.
Using ReShade and the orbiter configuration
ScrollLock toggles the main screen effects.
F12 toggles the DoF / Focus Blur effect.
F10 show the Depth Buffer.
Have fun and please have some feedback! I'm still tweaking this anyway
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