OHM Relativistic Warp MFD 1.5

I did in fact compile in debug. I wasn't able to get it to compile as a release due to linker errors. I have now since realized that the excluded libraries (as shown in the compiler setup wiki) have to be removed for release. MSVCR90D.DLL is the debug version of the VC++ runtime, which is why it may not have been included in the install package. I have now figured out how to get it to compile a release version, so I hope that MSVCR90.DLL (minus d) is included.

Sorry for all these releases. I don't do much programming in Windows, and these nuances with dependencies is a little beyond me at this point.
 
did you compile it in debug mode????? I'm getting a crudload of debug errors when I put the file into my orbiter folder.
"D" in the name of MSVCR90D.dlll means it's a debug library, that isn't redistributable. The module that requires this library will work only for people, that have installed Visual Studio / VC++ 2008, or downloaded that debug library from somewhere on the Internet.

I just downloaded the last version from OHM to check it, but I haven't installed it yet, since it uses an installer instead of plain files I could copy, and I don't want to install it on this computer to check it, but I may do it later on another computer where I have Orbiter.

---------- Post added at 19:37 ---------- Previous post was at 19:34 ----------

What I posted above is irrelevant, since this mod was just updated on OHM.
 
"D" in the name of MSVCR90D.dlll means it's a debug library, that isn't redistributable. The module that requires this library will work only for people, that have installed Visual Studio / VC++ 2008, or downloaded that debug library from somewhere on the Internet.

I just downloaded the last version from OHM to check it, but I haven't installed it yet, since it uses an installer instead of plain files I could copy, and I don't want to install it on this computer to check it, but I may do it later on another computer where I have Orbiter.

Yes, I understand that now. Sorry everyone! I don't suppose there is a way to get everything to link statically?
 
Yes, I understand that now. Sorry everyone! I don't suppose there is a way to get everything to link statically?
If you link statically in the debug mode, the module should work for all (it's /MTd switch). And it will work in release mode without additional dependencies when compiled statically (/MT switch).
 
If you link statically in the debug mode, the module should work for all (it's /MTd switch). And it will work in release mode without additional dependencies when compiled statically (/MT switch).

Ahhh! Thank you for the clarification. I had it set on Multi-Threaded DLL (because I thought since I was building a DLL. :uhh: )

Okay, here is the non-install package version, compiled in Release mode.
 

Attachments

How exactly do you make the fuel unlimited?
Orbiter\Config\Rwarp\Rwarp.cfg (open with Notepad)

Change
Code:
FreeTravel=FALSE
to
Code:
FreeTravel=TRUE

In a similar manner, change RequireDrive to FALSE.

Save the file and load up Orbiter.
 
I'm also having issues with fuel with most ships even after setting FreeTravel = TRUE.

Using the DGIV as an example, I can only jump to the moon from Earth. Any other planet/moon and I get a voice saying 'Insufficient Fuel' when I try to warp.

Also, for future versions, automatically inserting into orbit would be great, perhaps as an option so you can still have some challenge if you want.
 
Okay, I didn't realise I was using the original release. I've started the new one and I can't change fuel settings either. :idk:

Also, in Orbiter 2010, when the drive makes my eccentricity to around 8, Orbiter either crashes or becomes unresponsive, which makes this MFD almost completely useless. :facepalm:
 
So version 1.1 is the way to go? 1.5 does not work on a fresh install of orbiter 2010 and a fresh new laptop, 5 days out from oem setup.
 
I've found a way to effectively have free travel on version 1.6 if you wish.

Open the config file and change the MainFuelEfficiency to some ridiculously large number. Because of how the MFD works out how much fuel to subtract, this results in a tiny fuel required. The larger the number, the smaller the amount needed.
 
is there a dependency issue, because RWarp doesnot work with out the XR5 vanguard addon. only after installing this addon did RWarp work. and it worked well.
 
Excellent MFD! It works very well on Orbiter 2010 even with tons of addons installed. The only things I find annoying are the sound and the fact that it causes a CTD under high time acceleration, but then again, what doesn't?
 
Could U tell me how to use this, as It doesn't have a guide, cuz I try to access it but I cant find it :idk: so could U please tell me how to use it??
 
warp engine

this is a fantastic :thumbup: add-on and the only problem I have had is when using it with Orulex and warping close to the surface otherwise it works fine.

Is it possible to have an option were instead of the blue displacement feild the sphips main engines light up?
 
I have been able to use this to get me to Venus which worked like a charm. But when I decided to go to Saturn despite me following modification instructions. I still got Insufficient fuel notice.
 
I noticed that the FreeTravel=TRUE doesn't work.
And the MaxFOV=80 still gives me something like 150degrees or so.
And also the background engine sound is not working.
 
I have had problems with the fuel I have tried every combination to make it work with the Star Trek Delta Flyer but i have not been able to get it to work, it keeps telling me i dont have enough fuel. and by stock setup it takes just about a full tank to get to the moon with it.
 
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