The MFD in the video is the GPC MFD that comes with Shuttle Fleet. It is very useful during re-entry fas it helps you judge not only runway alignment, but also the HAC and energy management during decent.
I also have Glideslope MFD running as well, which just gives further guides on managing energy and alignment with the runway.
But I come from the flight sim world, so when it comes to turning out of the HAC, I have no real trouble "eyeballing" it and banking out of the turn and straight onto the runway. Eventually, after enough tries, you will get the feel for when to roll out of a turn. But in the mean time, try Glideslope MFD, as it offers a more precise indication of where the spacecraft will be in the immediate future by way of displaying little green "x"s on a horizontal situtation display. This makes flying the HAC very easy to do, and will give you a very good idea of how to roll out of the turn.
Once on final heading with the runway, I try to fly the nose of the spacecraft with the threshold of the runway, and if I have done my energy management right during the descent, it will result in quite a bit of a nose down attitude to keep the speed up around 300 kts. At about 2000 feet AGSL, begin to flare, slowly bring the nose up. This is the critical point, in any DG type craft, from the Space Shuttle to the XR2. The vertical speed prior to the flare is going to be very high. The flare will help kill that down to something the gear can survive, about -5 m/s or less, but the key is to no to do it too soon, or you will kill all lift and end up having the spacecraft stall and just fall straight out of the air at a speed that will certainly do some damage. Shuttle Fleet you do not need to worry about, as it is indestructable (although Orbiter sound will make a crash sound and the speed brakes do seem to display some sort of damage), but the XR2s or the DGIVs will have the gear buckle, and in the XR2, further damage will ensue, such as damage to the wings, the hover engines.