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I just did that and I get this, I'm not sure if this is accurate.You can get that effect using the D3D9 debug settings. Select that mesh group and use the Metalness shader.
Try values for Smoothness and Metalness around 0.97. The CM "cone" is basically smooth metal, almost a mirror. So you want values close to 1.0
I think the space craft was facing Earth when I was taking the photo, but yeah it looks like the whole ship is in a shadow.Seems very dark in the first place, looks like the whole ship is in shadow ?
This is why I eschew spacecraft reflections to fly safely. Of course, I will use spacecraft reflections to take cinematic pics only.Therre is downside to high relection: It only llooks cinematik near a planetary body. In deep space it just reflects the blackness of space.
So you get a black spacecraft in black space. Realistic, but maybe not what you want.
Beware of museum articles, sometimes they are different from actual flight hardware. Work based on flight photos, you'll get more realistic results.thank you rock. appreciate your opinion and the pic. here's one for you
https://upload.wikimedia.org/wikipedia/commons/e/ee/SaturnVcenterModule.JPG
