Thundersnook
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- Jul 22, 2010
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Heyho Orbinauts!
I think its fair to say that there isn't very much more to do in Orbiter visual-wise. With every new edition and especially with the D3D9 Client it looks absolutely stunning. :thumbup:
However there is one very minor thing that creeps in my mind now and then which I would love to see:
It bothers me that the exhaust-smoke, when you are in the atmospheric part of the accent, always disappears from the vehicle with a constant deltaV no matter how fast you go ... I thought it would look much more realistic if there is the opportunity to set the relative speed of the smoke particles to Zero after a very short time the leaved the engine-nozzles. (As they do in real life, as they have near to no mass and therefore are slowed down quite fast from the atmospheric drag)
With this you would also get a much better idea how insanely fast your ship is going during launch, because you have your smoke-plume behind you as reverence.
On the many different launch-videos of the shuttle or recently the Falcon X you can see how fast the exhaust-gases disappear from the vehicle after a little time into the launch.
As I have no idea how this could be managed (is there a smoke-config-file?) Maybe some of you geniuses have an Idea how to do it, or you consider it as a worthy add-on?
Hail the glorious probe!
I think its fair to say that there isn't very much more to do in Orbiter visual-wise. With every new edition and especially with the D3D9 Client it looks absolutely stunning. :thumbup:
However there is one very minor thing that creeps in my mind now and then which I would love to see:
It bothers me that the exhaust-smoke, when you are in the atmospheric part of the accent, always disappears from the vehicle with a constant deltaV no matter how fast you go ... I thought it would look much more realistic if there is the opportunity to set the relative speed of the smoke particles to Zero after a very short time the leaved the engine-nozzles. (As they do in real life, as they have near to no mass and therefore are slowed down quite fast from the atmospheric drag)
With this you would also get a much better idea how insanely fast your ship is going during launch, because you have your smoke-plume behind you as reverence.
On the many different launch-videos of the shuttle or recently the Falcon X you can see how fast the exhaust-gases disappear from the vehicle after a little time into the launch.
As I have no idea how this could be managed (is there a smoke-config-file?) Maybe some of you geniuses have an Idea how to do it, or you consider it as a worthy add-on?
Hail the glorious probe!