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*Disclaimer: this is a joke.

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The original Brexit!
 
But Britain didn't leave the empire, the American colonies did. I don't know what kind of portmanteau describes that, "Amexit" doesn't have a ring to it.

What about renaming a part of it to "Lost-And-Found-Land" then?
 
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Yep, X-Plane's night lighting is slightly improved compared to FSX's. 10 years do make a difference, it seems.

Have you looked at Real Terra Haze? I haven't installed in X-Plane 11 yet but as if X-Plane 10's night lighting wasn't already awesome, it made it 1,000 times better and made daytime haze & cloud lighting that much more realistic. Fully customize-able with options to save presets.

**EDIT**
Never mind. I just discovered that as of 10.50 the dev no longer supports it due to changes in the datarefs.
https://www.reddit.com/r/flightsim/comments/4uo8gs/real_terra_haze_discontinued/

That's extremely disappointing. This was a must-have addon that vastly improved the visuals.
 
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Typing some python and numpy for fun:
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I can't colorize it for :censored: though, even simply coloring from the escape iteration produces nonsense. Oh well. I'm proud my Mandelbrodt set is there at least :lol:
 
On a scale from 1- "a lot" how murican is this?
I'd still want one if I had a lawn!!!
 
Now, that is really the strangest place to find a WW2 UXO. Right inside a kindergarten. Between the toys.

The kids probably played war with it. Wow. They were lucky. :shifty:
 
The kids probably played war with it. Wow. They were lucky. :shifty:

Not really. They just found it in the forest and brought it back home. They did not even know it was a bomb - their caretaker just got nervous about the strange corroded metal tube and directly called the emergency services.

What they found looked approximately like this:

Stabbrandbombe.jpg
 
In other news, another story just came to an end: http://thespaceway.org/page.php?id=1028

That's the way things go sometimes. The experience behind a project is often more valueable than the software itself, because the software will eventually reach technical and organisational limits.

If this would have been a commercial project, this would have been the point to simply let it die peacefully, take all solutions and ideas used in it with you and start writing a successor based on the experiences you already have.
 
In other news, another story just came to an end: http://thespaceway.org/page.php?id=1028

Awww, now I'm a bit sad, but I perfectly understand the reasons. While hardware development has slowed down somewhat, the velocity of software development has increased beyond ludicrous speeds, and if you try to work on the bleeding edge of new concepts it's almost impossible to keep up as a single person.

It's one reason why I enjoy the reasonable stability of the Orbiter API. It gives me time to develop my stuff without having to be afraid that I'll miss the train.

In the end, thank you for Spaceway! Orbiter and Spaceway combined were the major inspirations that made me pick up coding as a hobby again 10 years ago, and today I'm feeding my family with code. Well, not literally, obviously... :shifty:
 
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