Preventing the ship from spinning around during interplanetary trips

Goth

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Maybe this is nothing new, but I've found out that quitting the simulation and re-starting from the current scenario solves the problem of the ship spinning around while you do interplanetary trips.

If you don't want to quit and restart, there is another way:
activate the prograde autopilot (reference must be the sun), warp 10x for a while, go back to 1x, kill rotation, and you're done. If you now warp to the max your ship will still spin, but more more slowly so you won't hurt your eyes while travelling.

Post your other solutions/advices/thoughts.
 
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Urwumpe

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Don't touch the Joystick.
 

Goth

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That's for sure. ^^
 

Urwumpe

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That's for sure. ^^

I mean really. I never had any problems with spinning as long as I made sure that RCS is really silent.

You can have some fast rotations at 100000x, but those which should be disturbing can be fixed.
 

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Yes I was saying how to fix them.
Strange you never had this kind of problem, because you generelly do a midcourse correction and so you happen to be not-prograde. And not being prograde and time warping at max speed makes your ship spinning very fast.
 

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Or you can use [ame="http://orbithangar.com/searchid.php?ID=2899"]AbsoluteKillrot[/ame].
 

PeterRoss

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When performing long interstellar burns (with Orbiter Galaxy) i used stabilization by spinning around vessel's z-axis to prevent it from spinning around other two axes. Helps to maintain artifical gravity too :lol:
 

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Yes I was saying how to fix them.
Strange you never had this kind of problem, because you generelly do a midcourse correction and so you happen to be not-prograde. And not being prograde and time warping at max speed makes your ship spinning very fast.

I simply stabilize the attitude for a few seconds after the burn before warping again. Works as well. Especially I stabilize a while after a GA.
 

TMac3000

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Maybe this is nothing new, but I've found out that quitting the simulation and re-starting from the current scenario solves the problem of the ship spinning around while you do interplanetary trips.

If you don't want to quit and restart, there is another way:
activate the prograde autopilot (reference must be the sun), warp 10x for a while, go back to 1x, kill rotation, and you're done. If you now warp to the max your ship will still spin, but more more slowly so you won't hurt your eyes while travelling.

Post your other solutions/advices/thoughts.
You don't even need to go back to 1x. Just set prograde and leave it at 10x for a few seconds, then release prograde and slowly increase the warp. You'll get a little drift, but you only have to correct it every few minutes;)
 

jedidia

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[ame="http://www.orbithangar.com/searchid.php?ID=2899"]absolute killrot[/ame]

Why is this the last entry showing up on OH when I search for absolute killrot?
 

Rtyh-12

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Yes, absolute killrot. It's really simple, but it's really effective. And you don't even have to de-warp, you can just press num5 and it kills all rotation.
 

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This is brilliant!
Does it just kick-in automatically, at the end of any regular killrot command?
 
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N_Molson

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Don't touch the Joystick.

Also notice that there is a "OFF" button beside "ROT" and "LIN" that comes very handy in such situations ;)
 

C3PO

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Scenario editor ---> Angular velocity ---> Kill
 

Enjo

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This is brilliant!
Does it just kick-in automatically, at the end of any regular killrot command?

It waits until the angular rotation is very small, then sets the rotation artificially to dead 0.0
 
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