still, having a simple "plant makes cargo-you fly cargo-factory makes cool new thing (possibly a vessel

" is still quite good, one quick question about the functionality:
will it involve adding the "plants" to bases, then establishing a landing pad/parking spot next to them, from where you can control the plant and instruct it to give you so many cargoes or perform assembly/resource transformation? if so, the modular idea sounds good, imagine Wideawake international for example:
we add a fuel plant for getting fuel cargo, another for O2 and so on, so you move between each plant to get the resource you need
as for my work, ive had some nice ideas today, ill work on getting them into a model now
laters
-=-Grover-=-
---------- Post added at 10:37 PM ---------- Previous post was at 09:57 PM ----------
ok then, im a little happier with this, how does it look?
the back side is still a blank wall, do you think it needs some detail, or should i leave it to textures?
thanks
-=-Grover-=-
---------- Post added at 10:39 PM ---------- Previous post was at 10:37 PM ----------
note: this is about 550 triangles, i suppose i could go further without impacting framerate too much, there wont be many of these in a simulation after all