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- Jan 7, 2008
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- orbides.org
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Orulex 1.0 Alpha testing (La 080328)
Orulex is the dynamic scenery generator for Orbiter i am developing for some time already.
As the development progresses, some changes needs some testing.
Main forum is gone down, so i decided to give the new one a try.
Last version - 080328, in post 126
Alpha version from 080316:
http://orbides.1gb.ru/orbf/orulex-0.9.99-080316.zip (1.3Mb)
-------------------------
Heightmaps:
http://orbides.1gb.ru/orbf/earth-hmap-lv8.zip (84Mb)
http://orbides.1gb.ru/orbf/mars-hmap-lv8.zip (82Mb)
http://orbides.1gb.ru/orbf/moon-hmap-lv8.zip (81Mb)
http://orbides.1gb.ru/orbf/everest_lv11.zip (5.3Mb)
http://orbides.1gb.ru/orbf/grand_canyon_lv13.zip (9Mb)
-------------------------
Improvements since 0.9.4:
* Memory management was significantly improved, the textures are no longer resides fully in RAM, so even Lv11 textures only needs 100Mb on average instead of ~1Gb. Consequently,
* Lv 9-11 textures supported.
* Theoretically, significant performance improvements.
* Visual improvements by recalibrating the LOD algorithm - the textures are generated from the camera point, and the high resolution should be more closer to the camera.
* Landscape configurator was split in 2 programs - Landscape_config for settings and World_studio for planet editing, configuring and texture downloading.
If you want to test it, i wanted to know, if performance is acceptable, and if the terrain looks better than before/acceptable?
Performance.
As always, it should work fast, but the past shows it always work too slow.
Performance in both world studio and Orbiter is interesting, both single and multi-threaded modes (change in orulex.cfg or config program).
What is to be expected: (Pentium D 3.4Ghz)
world studio: From the end of loading, 7 seconds for geometry, 8 seconds for equilibrium, Average 64FPS.
Orbiter: Average 16 seconds till equilibrium, preprocessing included, multithread mode. 50-60 FPS.
What i hope to get - loading time, generation time, FPS, feel, system specs.
Visuals.
Some people complained that the textures are not hi-res enough near the camera, or that they are not generated too fast. It should be better now.
Also, any comments and suggestions for both orulex and emerging world studio planet configurator are welcome.
Global Lv 11 support:
World Studio:
Lv 10 in Orbiter:
Orulex is the dynamic scenery generator for Orbiter i am developing for some time already.
As the development progresses, some changes needs some testing.
Main forum is gone down, so i decided to give the new one a try.
Last version - 080328, in post 126
Alpha version from 080316:
http://orbides.1gb.ru/orbf/orulex-0.9.99-080316.zip (1.3Mb)
-------------------------
Heightmaps:
http://orbides.1gb.ru/orbf/earth-hmap-lv8.zip (84Mb)
http://orbides.1gb.ru/orbf/mars-hmap-lv8.zip (82Mb)
http://orbides.1gb.ru/orbf/moon-hmap-lv8.zip (81Mb)
http://orbides.1gb.ru/orbf/everest_lv11.zip (5.3Mb)
http://orbides.1gb.ru/orbf/grand_canyon_lv13.zip (9Mb)
-------------------------
Improvements since 0.9.4:
* Memory management was significantly improved, the textures are no longer resides fully in RAM, so even Lv11 textures only needs 100Mb on average instead of ~1Gb. Consequently,
* Lv 9-11 textures supported.
* Theoretically, significant performance improvements.
* Visual improvements by recalibrating the LOD algorithm - the textures are generated from the camera point, and the high resolution should be more closer to the camera.
* Landscape configurator was split in 2 programs - Landscape_config for settings and World_studio for planet editing, configuring and texture downloading.
If you want to test it, i wanted to know, if performance is acceptable, and if the terrain looks better than before/acceptable?
Performance.
As always, it should work fast, but the past shows it always work too slow.
Performance in both world studio and Orbiter is interesting, both single and multi-threaded modes (change in orulex.cfg or config program).
What is to be expected: (Pentium D 3.4Ghz)
world studio: From the end of loading, 7 seconds for geometry, 8 seconds for equilibrium, Average 64FPS.
Orbiter: Average 16 seconds till equilibrium, preprocessing included, multithread mode. 50-60 FPS.
What i hope to get - loading time, generation time, FPS, feel, system specs.
Visuals.
Some people complained that the textures are not hi-res enough near the camera, or that they are not generated too fast. It should be better now.
Also, any comments and suggestions for both orulex and emerging world studio planet configurator are welcome.
Global Lv 11 support:
World Studio:
Lv 10 in Orbiter:
Last edited:
