Project Orbits came for the Orbiter

jarmonik

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I needed to create an add-on merely to test some functionalities of the Sketchpad2 interface. So, Orbits came alive for the Orbiter. This is an add-on to display vessel and planetary orbits in a planetarium view. My hands are full of work with the D3D9Client and I don't really have much time for this project so there is an opening for a developer here. :tiphat:

Latest Orbiter Beta and D3D9Client are required to run this add-on. (Support for Orbiter2010-P1 may come later. D3D9 development efforts are focused to Orbiter Beta 2016.)
 

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Updated the project to work with Beta24 build of the D3D9Client. Comes with pre-build binary and sources.
 

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I am not at my Orbiter pc now, but is this a sort of "Videnie reloaded"?

Videnie ? I may have heard the word before but I have no experience of it. This add-on does require some work to become really useful. Like, properly to display orbital elements and trajectory events by user choise.
Of course, there are a lot of things that could be done like a multi-body engine to plot a trajectory and a display of orbital data (plotted course) from MFDs.
 
Might we get some screenshots for the sake of those who cannot run the beta? Not that I can't run the beta or anything. :shifty:
 
Wow! It looks rather promising!!

8JDO1OG.png


cj0FIIJ.png
 
Ohhhh... so, who's going to code some ksp-esque navigators in there?
(don't play much ksp, but they did kind of nail the nav interface).
 
Can this be reverse compatible with Orbiter 2010?

It can and it's mostly a copy-paste job but I am not looking into it until we a stable and well working interface on 2016 first to minimize the work load.
 
This small thing here has a huge potential... huge... as videnie was amazing for 2010, this in the new orbiter with some improvement could be a must have even for the Nasa and Esa guys :thumbup:
 
Neat!
That thing was long overdue for an overhaul.

I gather Orbiter supports drawing an overlay natively now?
 
This is absolutely awesome !

I can see some potential for a "manoeuver gizmo" in a KSP-style (and interceptions detection) :)
 
@jarmonik, if you have your hands full of D3D9Client work, would you consider distributing this addon under an open source license?
It's been open source from the beginning. Also included in D3D9Client git repository (probably doesn't compile due to lack of updates)
 
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