Thanks for your opinion Unstung :thumbup:, I will take into account and I will read it carefully because English is not my native language . Actually I have a lot to learn about this, so I always say I am amateur.
Thanks, I hope it was not too harsh and makes sense. A while back, I've read that somebody who makes simulator videos tries something new for each video to advance and add something special. It's pretty much what I winded up recommending in my last paragraph. (EDIT: To avoid confusion, I mentioned you used a lot of fast cutting and jump cuts. In reality, those are not jump cuts but they remind me of them due to their chaotic nature and cutting between similar scenes.)
I too will always be an amateur who can learn more about videos, photography, or whatever. It's a great way to think.
As Donamy said, it's most important if you enjoy your work; as I mentioned those who make videos for fun are true artists like probably all filmmakers here. But I personally find constructive criticism helpful, especially when it teaches me new things or gives me a different perspective on my work. The more detailed, the better. Fair criticism is hard to come by and is often appreciated by those who post their work, so sometimes I am inclined to contribute with my opinion.
There will also be a point near the beginning of the video where it shifts from x1 time (just after the elevator takes off from the ground) to x10 time (to show the sky turning black as it heads into space)
But you can't please everybody.
Actually, keeping the pacing of the video and changing the playback speed can work. I've used it before in my videos. The technique became popular in the 1990s, with digital editing. It shows something important quickly, like the environment, yet prevents a shot from taking too much time. I don't know what it's called, but I've learned the technique is actually a thing from Die Another Day. It's a great idea to show the transition between the atmosphere and space like that.
http://youtu.be/GbAiYjovbBM
The technique is used, most notably, at 36 seconds and goes by pretty quickly.
When I was thinking of how to make a better use of jump cuts in an Orbiter video, I came up with using them to show Earth shrinking in increments while the objective (Mars, space station) getting larger in front of the spacecraft. It will really save time and keep the progression straightforward.
(EDIT 2: After some research, I found that the technique is called
speed ramping.)