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I'm not sure to understand well, as usual, all the content of the last post, but as i was experiencing, at the end of 2015, with Heathrow, and a release candidate ( wich one, i don't remember ) it was clearly possible to show a 2010 base in that RC. But at sea level...and with the .elv file there up (*) the base and the runway.
OK. Interesting, I always had the impression that they don't show up at all, but perhaps it was just a very early RC I tried.
I think the -b option ( if i completely understand all the field of action of that option...i'm afraid that it's not the case but...) may not be said its last word, with, and maybe, for example, issues, with the mipmaping of the 2010 tiles with the one - wich don't need mipmap - for the similar effect, in the presentation by level/tree (2016).
But also, and probably there is something I did not understand again, but as surf and elev are intrinsically linked: how to give an elevation to a 2010 tile/set of tiles, outside the tree ?
Please...don't be cruel...give it a second chance...
Who is AFAICS ? Where does he lives ?
At least, i still don't understand how it's possible to achieve appropriate local elevation for tiles registered in a cfg file ( ele2png ? ). If not, the tiles will always be under the .elv, ( looking in that disposition as meshes, with fatal artefact ) but i still follow your work so i will see. :shifty:
I create a base in the Himalaya for example.
I create my cfg.
I inscribe my surftiles in it, level 18 for example.
There already exist in the basic Orbiter tree, files for Himalaya - surf and elv - at level 16 for example, managed by Orbiter.
In this configuration - I just made, few minutes ago, the experience, again, for myself, but on Heathrow where the difference is only of a few meters, but the artefact well visible - ...in this configuration my tiles (and my runway) will be on the ground ( on the the "theoretical" sphere) - mapobjecttosphere or not - at 3000 or 4000 meters under the tiles of the Orbiter tree, visible through.
Is this with D3D9Client or with inline client? Could you send me the test files to check for myself?


Just tried with the same tiles registered as DXT5 without mipmaps. The result is the same.
Why DXT1 or DXT 5 should change the process, the result ? Yes, I saw yesterday that Gran Canaria tiles are in DXT5 ( and mipmaped ) but i don't see what could make a different result.
Gran Canaria's reasonable result with simple drop-in comes obviously from the fact that surface tiles shine through the terrain meshes.
4throck's argument with the OBM path would be a strong one if the resulting base wouldn't be usable in 2016.
I'm sorry Face. It must be a bit of a disappointment for this that you could have freed yourself to devote to ele2png.
