jangofett287
Heat shield 'tester'
- Joined
- Oct 14, 2010
- Messages
- 1,150
- Reaction score
- 13
- Points
- 53
Which renderer is that and does it use PBR/Metalness or the old Specular style?
Which renderer is that and does it use PBR/Metalness or the old Specular style?
I use reflection and normal maps.
Probably specular then. Try tuning it down a little? Most of these ships are painted metal and the bits that aren't are probably scratched or scorched. I shouldn't really be able to see my face in it. Be more subtle, it'll look better. Also any really reflective areas there actually are should be smooth, not roughed up by the normal map. Then again most of those probably have a ground surface rather than being sanded to a mirror shine, which is not really something you can represent properly in the specular workflow.
Also any really reflective areas there actually are should be smooth, not roughed up by the normal map. Then again most of those probably have a ground surface rather than being sanded to a mirror shine, which is not really something you can represent properly in the specular workflow.
Discovery on the pad being lit up by the 11 bright xenon lights prior to launch on its Christmas mission to service and return the HST to operations: https://www.dropbox.com/s/gw1vyeas0y3veaa/Discovery_on_pad_night.jpg?dl=0
Yes, they do work it's just that some areas need to be adjusted. A complete set of screenshots of your textures can be found here, they show all the areas: https://www.dropbox.com/sh/gb1t9jyjx1njlea/AAAzhOrmbv5b6OP3OxL2IPOpa?dl=0Is she dressed up with my hi-res textures?
That's a standard Cargo Dragon. Crew Dragon AKA Dragon 2 doesn't have extensible solar arrays.Flying the SpaceX Crew Dragon near the ISS.
![]()
Tycho are you able to land at these new sites in 2016 and not turn over