Orbiter Screenshot Thread

What are you using for that circular section?
 
What are you using for that circular section?

I assume you are referring to the Centrifuge Ring. I am using the extended Centrifuge Ring components that are part of the IMS extension of the SSBB Centrifuge modules. I discovered that if you attach a habitation module to all of the external and side ports and put a SSBB Cupola on the interior ports that you end up with a Centrifuge ring that can hold nearly 100 people. Eventually the Lunar Station will have 2 of these rings by the end of Phase 1, 4 by the end of Phase 2, and 6 by the end of Phase 3.

I posted detail closeup screen captures of the ring in my Mission 108 screen capture post some months ago on this thread.

Dantassii
HUMONGOUS IMS shipbuilder
 
And here's a photo from inside the XR5 cockpit looking at the center part of 1 of the RCS Thruster Bars. Note this is a FULL SCREEN shot and I'm still getting 60 FPS.

:facepalm:

I guess IMS2 will need the ability to assign normal thrusters as RCS... :shifty:
 
:facepalm:

I guess IMS2 will need the ability to assign normal thrusters as RCS... :shifty:

No, just the ability to handle HUNDREDS of RCS modules... I just hope when I integrate this thing I don't blow out some array that's only been dimensioned to some much smaller value than I'm going to need. Biggest problem I've seen so far in programs like this is people who think no one will EVER want more than X number of something so instead of using a open ended LIST class they use a hard coded Array dimensioned to X. I've been known to find these bugs VERY quickly. ;)

Dantassii
HUMONGOUS IMS shipbuilder
 
o, just the ability to handle HUNDREDS of RCS modules... I just hope when I integrate this thing I don't blow out some array that's only been dimensioned to some much smaller value than I'm going to need.

I started making all arrays in IMS dynamic pretty soon after you joined the tester team... :P

What I don't know is how Orbiter will handle it, of course... It might have been prudent (and time-saving) of you to just make a humonguous RCS module. Or put a few JX2's there and change the attitude by using the thruster groups instead of RCS :lol:
 
I started making all arrays in IMS dynamic pretty soon after you joined the tester team... :P

I knew there was a reason why you included me in the playtester listing for IMS. ;)

Even if I can't integrate the Lunar Station, it is still a VERY pretty looking space station IMHO.

Dantassii
HUMONGOUS IMS shipbuilder
 
Napoli.

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On this date in 2005:

STS-114_A5214_SSV_xfer_padB_June15_2005_1516UTC_TV7B.jpg
 
Yesterday I saw the movie Star Trek into darkness, and has liked me so much that I downloaded this add-on:
[ame="http://www.orbithangar.com/searchid.php?ID=6173"]Star Trek XI - first installment[/ame]

I think it's great and has a stunning visual quality.
Great job, Mr Martian!:thumbup:

I attach some screenshots of this add-on. To achieve an even more impressive effect I used ENB Series, a great job of SolarLiner:thumbup:.

Screenshot+GIMP
qpob3gm3fic4oih6g.jpg

uqe4gtl88oa7zqz6g.jpg

ip1b2xc1c029aug6g.jpg

s4cj6ztgfxwkj016g.jpg

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Yesterday I saw the movie Star Trek into darkness, and has liked me so much that I downloaded this add-on:
Star Trek XI - first installment

I think it's great and has a stunning visual quality.
Great job, Mr Martian!:thumbup:

I attach some screenshots of this add-on. To achieve an even more impressive effect I used ENB Series, a great job of SolarLiner:thumbup:.

Screenshot+GIMP
qpob3gm3fic4oih6g.jpg

uqe4gtl88oa7zqz6g.jpg

ip1b2xc1c029aug6g.jpg

s4cj6ztgfxwkj016g.jpg

d3qp1933xc8dly76g.jpg

xsc2s13nz3h7g436g.jpg

4o55xdbr2pj134t6g.jpg

1gtwna8aido2tyg6g.jpg

:chainsaw:

BopfSql.jpg


(just kidding, I really liked the pics)

For an encore, why not try exploring an extrasolar system for kicks?
 
I know sometimes the lens flares not look right, or even ruin a picture, but in this case I liked this effect as seen. But to avoid problems I've also posted the original image.
The film is much abused this effect, which sometimes ruining entire scenes.
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Latest Beta with lastest dx9 client.

I noticed sometimes the clouds can look really bad.
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bLGdeqD.jpg


VMARdhf.jpg


The morning sun looks weird there.
i1Y9VBF.jpg
 
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I think the atmospheric scattering is rendered in a sphere above the planet, so when the sun is just above this sphere those weird "cut off" appears.
 
I just wanted to give you some info on my current hobbie...
This is only a preview, many things will be changed, I have something in mind that I want to create and share as a free Orbiter Add-on. Introducing the Dignity Class in a very early WIP under construction thing. Note that it's pure Sci-fi uhm but more like this ship will be of ancient origin (I'm a Stargate fanboy so this could turn into a tribute of what I always wanted the ancients to have).

Specifications:
Hull/Body: 3D printed (industrial) composite material
Dimensions: Length (approx. 155 meters), width (approx. 80 meters), height (approx. 15-20 meters)
Bottom: A bit like Sea Shadow marine ship
Nose: Will be something like B2-Spirit plane but with knda flat nose
Wings: Yes, foldable wings
Hangar Bay: Yes, at back
Bayroom: Will be at bottom
Gear: None, it will have some skids
Engines: 3 different types + RCS
Decks: Approx. 6
Max. Cargo: No limits (it's Sci-fi)
Cockpits: Bridge, 360° panoramical view Command Center, Bottom Cockpit
Skinning: FlexiSolarCellFoil with lot's of LED's around each deck.
Shutters: If I can handle yes, something like "ablative armor"
+ a lot of fancy fictional facts like "can resist this or that" or "can go deepsea" and so on.

RPG point: The ship I want to find in the garden or somewhere. A ship we should encounter parked at Lagrange point 4 (the main reason why it should be "ancient" and waiting for us). :)

More pics coming, hope you like. Never mind it's polycount, please ...it's only in the beginning. I'm doing this in free time and I don't have much of that these days but it's fun so theres progress with the mesh YaY ;)
 

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Orbiter 2010 P1

Luna2 Base
Mx1ci4o.jpg


Lunar Space Shuttle 2011 (v1.1)
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