Orbiter Screenshot Thread

There's a parameter in the terrain config that lets you adjust specularity ;)

Yes, but I think that is only supposed to be implemented for terrain specified to be at sea level height. On the other hand, it appears to be applied all over the mesh in this case.

If you ever continue work on Orbiter Galaxy Please implement a generator for decent-looking Orulex configs. If I see those "Spike Planets" one more time, I may go insane :chainsaw:

:hailprobe:
 
Apollo 9 SPS-BT4 and LEM Activation

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I really love the LEM :love:

The interior just feels so open & spacious, and everything is laid out so nicely. Just a really beautiful machine.

More at http://brucejohnjennerlawso.imgur.com/
 
Sigh...

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This is why the systems integration engineers should never be allowed to drink on the job. :rolleyes:
 
In my virtual world Mir, THE 1990s space station (still remember the days before there was an ISS? ;)), is still running today by a consortium of international research organizations, placed in a co-planar orbit with the ISS. After all ISS is certified to have at least 30 years of life, and Space Shuttle Discovery did 26.5, so why not?

BTW the Eridanus shuttle is the right sized supply and maintenance vehicle for the station.

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Something else for the Erector to carry.
 

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Where does it all end ?
 

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Where does it all end ?

Not sure that it does. But it looks as if you've just received some boosters for the Jason/Eagle stack.

Are your dockworkers Union? Because, it's Saturday, that's a lot of overtime...
 
In my virtual world Mir, THE 1990s space station (still remember the days before there was an ISS? ;)), is still running today by a consortium of international research organizations, placed in a co-planar orbit with the ISS. After all ISS is certified to have at least 30 years of life, and Space Shuttle Discovery did 26.5, so why not?

BTW the Eridanus shuttle is the right sized supply and maintenance vehicle for the station.

13.09.27%2012-34-11%20Mir_VI.jpg


13.09.27%2012-34-39%20Mir_VI.jpg


13.09.27%2012-34-46%20Eridanus.jpg


13.09.27%2012-39-25%20Eridanus.jpg


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Is that Thorton's Mir? I read at some point that there were problems with Orbiter 2010. How is it doing?
 
A new Copter
 

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Working on the XR2 launch vehicle for the Andromeda Space Program:

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The grey triangle at the top is a size placeholder for the XR2.

The first stage will consist of the three common stages, of which the booster pair will separate early & brake themselves to a (somewhat) soft landing for reuse. The core stage will need to boost the XR2 up to 5500-6000 m/s, after which the staged craft will use LH2 scrams & Fluorine/Hydrazine main engines to achieve orbital insertion. The grey tanks at top are LH2 storage tanks for the scrams.
 
Working on the XR2 launch vehicle for the Andromeda Space Program:

pwBVO2V.jpg


wQR8gKT.jpg


mKPC3PW.jpg


The grey triangle at the top is a size placeholder for the XR2.

The first stage will consist of the three common stages, of which the booster pair will separate early & brake themselves to a (somewhat) soft landing for reuse. The core stage will need to boost the XR2 up to 5500-6000 m/s, after which the staged craft will use LH2 scrams & Fluorine/Hydrazine main engines to achieve orbital insertion. The grey tanks at top are LH2 storage tanks for the scrams.

Hello, not a request, but what do you think about an XR-2 launcher inspired by this:
http://en.wikipedia.org/wiki/SM-64_Navaho

i.e. a light booster to take the XR-2 to about 30 000 m and Mach 4.5 so that it can use its own SCRAM engines?
 
Two DG-IV few moments before docking
 

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I had never created and textured a model from scratch before. I usually copy/pasted from existing ones and then edited them to suit my needs.

This rover is the first model I ever made, starting with a blank canvas and creating all the features/textures by hand. Quite a process!

Inspiration:
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Result:
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The impressive thing was the size of the file.
When I finished the first version I had a 6 mb mesh, without textures!

So I scratched that and redid from the start trying to be efficient this time.
I ending up with a mesh at 818 kb and one 512x512 texture!
 
That looks awesome! Excellent job for a first mesh from scratch. Are you using anim8or or Blender?
 
That looks awesome! Excellent job for a first mesh from scratch. Are you using anim8or or Blender?

Thanks!

Anim8or→Meshwizard and UVmapper for the texture. I probably jjabrams-ed the reflections but I'm quite happy with the result for a first mesh.

Still a few things to do (robotic arms, docking port at the back of the mesh) but taking the time to make a good /small-in-size mesh really pays off.
 
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