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Orbiter Screenshot Thread

How did you attach the sla, les and gumdrop to the falcon heavy launch vehicle and managed to use the launch tower with the editor?
 
12 April 1981 - 20 years after the first manned space flight, the Space Shuttle Columbia took off...
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Here is development photo of Tau Ceti b.
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Ignore the atmosphere that hasn't been worked on yet. :) Also what is your opinion of it?
 
No that is Tau Ceti b, the innermost planet. The one I was talking about earlier was Tau Ceti f which is "habitable".

Edit:I'll post Tau Ceti f's moon(s) when i'ts complete.
 
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Something down the pike.
 

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Coming soon.
 

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I have gotten 3D terrain to work thanks to BruceJohnJennerLawso.

Updated Tau Ceti b
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Terrain Tau Ceti b
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Experimental Tau Ceti f I terrain (It's similar to Tau Ceti b)
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I have gotten 3D terrain to work thanks to BruceJohnJennerLawso.

Updated Tau Ceti b
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Terrain Tau Ceti b
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Experimental Tau Ceti f I terrain (It's similar to Tau Ceti b)
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Love it :thumbup:

Would you mind leaving Upsilon Andromeda terrain for me though? Ive been doing quite a bit of work on it lately.

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I love the cracks in your last photo. Last step is a doozie :lol:

:hailprobe:
 
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Yep ups and is yours. I'm afraid of that system with it's 20+ objects.:tiphat:

P.s. I love that terrain. The shimmering effect from the ice is amazing.:thumbup:
 
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What terrain engine is that? Looks amazing!

Orulex. Im actually a bit confused as to how the reflection works, since it appears that it should only be at sea level, but it appears to work pretty good.

I had a nice terrain map for UPSD2, but halfway through I realized that I had no idea where the texture came from, and it didnt match the texture map on UPSDII at all :huh:

So I used the texture display in world studio to grab a small texture map of the planet, then made another 3600x1800 heightmap bitmap. Im still not quite happy with the results, the "Europan cracks" need work, but it generally looks fairly good.

Making a good looking Orulex terrain map from real life data is easy enough; Making one from scractch is like trying to paint a mural only using this method:


:lol:
 
Orulex. Im actually a bit confused as to how the reflection works, since it appears that it should only be at sea level, but it appears to work pretty good.

There's a parameter in the terrain config that lets you adjust specularity ;)
 
There's a parameter in the terrain config that lets you adjust specularity ;)

Yes, but I think that is only supposed to be implemented for terrain specified to be at sea level height. On the other hand, it appears to be applied all over the mesh in this case.

If you ever continue work on Orbiter Galaxy Please implement a generator for decent-looking Orulex configs. If I see those "Spike Planets" one more time, I may go insane :chainsaw:

:hailprobe:
 
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