Orbiter Screenshot Thread

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Another very cool thing would be lightning flashes. Those clouds are in reality everything but peaceful. Some flashes here and there would really add ambience and make us in our tiny little DG feel very humble ?️
True, there is this video from Voyager 1 that shows you a brief timelapse of jupiter and it's pretty amazing the speeds those equatorial clouds have.
Also, having lightnings and auroras would be really really top.
 
Thanks, I'm trying to get rid of some weird seams that show up at LEO and then I'll upload them.

A couple more cloud pictures, and I'll leave the addon page

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@N_Molson you could really benefit from Reshade
trust me, this picture badly needs some sharpening
maybe also some more pronounced contrast but mainly I would say - sharpening

a few random pics:
OFF
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ON
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it's a day and night difference, imho
(difference is much more noticeable if you save pics on your hard drive then look at them at true resolution)
 
Well in real life the mountains in the distance look a bit hazy and not sharp. Can depend of the weather. The DG model and textures are... venerable ?
 
Trying to make the local airstrip. Runway position/dimensions looks ok. Managed to add a resoltion level 14 tile, the small town straight south is emerging from the pixellated magma. Blends nicely into the surrounding tiles. Still a couple of levels to go.

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Sadly only frustration is getting out of this... It seems I get ugly seams regardless how accurately I cut the tiles... Someone get @jarmonik Terrain Toolkit working accurately ? It is WIP after all...

There are few alternative, read the tutorial in french by @jacquesmomo , nice work... but that's daunting, we have to come with a workflow easier (simpler) than that. We mostly need a tool that can cut automatically satellite pictures from coordinates. Maybe it exists already. If that part is done in a perfectly clean way, then working with the numbers is possible, it would be simply a matter to name the tiles correctly.

This is important if we want to move Orbiter forward, making your favorite airports is part of the fun.
 
@N_Molson Terrain Toolkit works with an old D3D9 version (R4.7)...

The real problem with Orbiter is that sort of wasted effort - if D3D9 supported whatever was needed by TerrainTool, why was it removed?
And why isn't D3D9 R4.7 ( D3D9ClientR4.7-forOrbiter2016(r1335).zip ) available as a legacy download? :unsure: Fortunately, I kept the zip ;)
 

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There is a new version of Terrain Toolkit in Open Orbiter repository with Water-mask and Nightlight import/export. Right now we are lacking a binary package build process, so, I try to make a package manually after the cockpit shadows/baked lighting feature is implemented. (should not take long)
 
@jarmonik A new version would be great, but could you make R4.7 accessible somewhere? Or simply give me permission to upload it to OH as a legacy developer resource - on this case no extra work for you, and of course full credit will be given! I think it would be good to preserve all the tools for Orbiter 2016.
 
@jarmonik A new version would be great, but could you make R4.7 accessible somewhere? Or simply give me permission to upload it to OH as a legacy developer resource - on this case no extra work for you, and of course full credit will be given! I think it would be good to preserve all the tools for Orbiter 2016.
Yes, of course, it's OK to upload the client.
 
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