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And it can be easily converted to normal map, and this is how D3D9Client handles them (i.e. by internally converting them to normal maps upon loading).Bump map is much easier to do
OOOh! if it's as good as your LSTS medium,and heavy LUA autopilots were info a real treat:lol:
I've learnt a lot about Orbiter in the last few months and maybe that will be helpful for some undefined project in the future![]()
I've continued to mess around with bump maps, this time on the ISS.
Did I mention that in its current semi-finished state I get 3.9 G's of thrust out of those 5 engines in the back?
Oh, these engines you're using! I was wondering how did you achieve such a dV, but this explains everything. To your information, Nexiss and me used these engines for interstelar travels (with Orbiter Galaxy addon). These engines should be well suitable for solar system exploration of course :lol:
Never get tired of strolling though this thread..

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The SPS fires up
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What Moon texture are you using, BruceJohnJennerLawso? Very high resolution, but it seems darker than the Moon L11 texture here: http://orbitersimulator.com/orbiter-2010-downloads/.
What Moon texture are you using, BruceJohnJennerLawso? Very high resolution, but it seems darker than the Moon L11 texture here: http://orbitersimulator.com/orbiter-2010-downloads/.
I believe they're the ones used in the newest OGLA client. There was a video in that thread if I remember correctly. The video's description had a link to the high resolution planet textures.

