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Orbiter Screenshot Thread

NASA recently announced which concept they are going to use for the Asteroid Redirect Vehicle pickup, so I decided to re-create it.

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---------- Post added 03-30-15 at 01:35 AM ---------- Previous post was 03-29-15 at 10:05 PM ----------

Also something I am thinking of combining: Orion to Soyuz, the final flight of Orion!

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I found out I can avoid the "TARDIS effect" if I make the cockpit before the spaceplane.
 
I found out I can avoid the "TARDIS effect" if I make the cockpit before the spaceplane.

Yeah... but Anim8or is still a bit poor in terms of component-based design work. It constantly makes me wish to program a CAD tool, that is worse in general editing of meshes and better in designing spacecraft...
 
My first add-on

Hi everyone:hello:
Just postiong some shots of my first add-on for UCGO and UMmu 2.0. The laptop is modeled... not just a texture on a plane. Fairly high poly count on the unpacked laptop station. Still working on the packed cargo container which is still just a beveled cube at this point. When I get it textured I will upload the add-on... if anyone is interested in some more base eye candy. I place it either outside on its own or inside a habitation module with the chord for the dish running through the wall. You can tell I was kinda hard on my UMmu's during development ( upper right corner)
I wonder... would it be possible to add a working MFD to the laptop screen?

 
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Depends on how the notebook should be used:

From outside, just visualization : Should be possible with dynamic textures and a DLL - but you should watch for the performance. You would create your own MFD instance and manage it, like ExtMFD does.

By "entering" it as vessel: You could create a higher resolved VC mesh for its display instead and then use the standard Orbiter MFD functions of the VC.
 
Hi Urwumpe, thanks for the reply. I wouldn't know how to go about either of those two options but would love if someone would be interested in giving it a go. I create aircraft add-ons for Xplane flight simulator and am familiar with that process but have yet to delve into orbiter ship creation. Here is a link to the King Air I built.
http://forums.x-plane.org/index.php?app=downloads&showfile=16311
I would be interested in learning about the whole process including creating custom modules. I haven't really searched around yet but if you know off hand of any exceptionally good tutorials on the subject I would really like a link.
Thanks again!
 
Hi Urwumpe, thanks for the reply. I wouldn't know how to go about either of those two options but would love if someone would be interested in giving it a go. I create aircraft add-ons for Xplane flight simulator and am familiar with that process but have yet to delve into orbiter ship creation. Here is a link to the King Air I built.
http://forums.x-plane.org/index.php?app=downloads&showfile=16311
I would be interested in learning about the whole process including creating custom modules. I haven't really searched around yet but if you know off hand of any exceptionally good tutorials on the subject I would really like a link.
Thanks again!

Well, I am really the worst to ask for tutorials, because I can't rate them. I had been C++ developer before Orbiter and simply found a nice and easy-to-use C++ API in Orbiter to use and needed just a few hours to orient. :lol:

Making a C++ module is really straight forward, you need no other tools than a recent Visual Studio, including Express versions.

But that's just one option to make add-ons - you can also use Lua with luavessel, you can use genericvessel (you can also start with genericvessel and convert it to the source code of a C++ module), many vessels only require a configuration file, etc.

It depends on how much artistic freedom you need. The more freedom you want, the more you need a custom module.

And in the other direction: The less special features you need, the less the effort for a custom module is justified.

If you already know how to do it in X-Plane, the general process of add-on making will sure be no surprise for you, the basic workflow is similar. You just have different tools and a different simulation architecture.
 
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Hi everyone:hello:
Just postiong some shots of my first add-on for UCGO and UMmu 2.0. The laptop is modeled... not just a texture on a plane. Fairly high poly count on the unpacked laptop station. Still working on the packed cargo container which is still just a beveled cube at this point. When I get it textured I will upload the add-on... if anyone is interested in some more base eye candy. I place it either outside on its own or inside a habitation module with the chord for the dish running through the wall. You can tell I was kinda hard on my UMmu's during development ( upper right corner)
I wonder... would it be possible to add a working MFD to the laptop screen?

cool add-on...

But wouldn't it be a little bit difficult for an astronaut to use a laptop

6e5d9e2d5424b8f64c1939ca873ea196767aa78b60b651cf08a2d99917d55bd5.jpg
 
cool add-on...

But wouldn't it be a little bit difficult for an astronaut to use a laptop

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Well, if they had to be in their suit It could be tough. Although I imagine voice recognition could be used. Personally, I would use it from the comfort of a habitation module:thumbup:
 
Well, if they had to be in their suit It could be tough. Although I imagine voice recognition could be used.
How would voice recognition work? The computer is in a vacuum so no sound transfer.
 
Thanks Urwumpe... for now I believe the lua option sounds most doable. Although learning c++ is certainly something I plan on. I thought of creating a cargo set for building a com and maintenance center with the ability to create flight plans, manage fuel and so on. Maybe a bit ambitious but never let that stop me;)

---------- Post added at 01:32 PM ---------- Previous post was at 01:30 PM ----------

How would voice recognition work? The computer is in a vacuum so no sound transfer.
Ok DaveS... a microphone inside of the suit?! I am enjoying this...
 
Thanks Urwumpe... for now I believe the lua option sounds most doable. Although learning c++ is certainly something I plan on. I thought of creating a cargo set for building a com and maintenance center with the ability to create flight plans, manage fuel and so on. Maybe a bit ambitious but never let that stop me;)

---------- Post added at 01:32 PM ---------- Previous post was at 01:30 PM ----------


Ok DaveS... a microphone inside of the suit?! I am enjoying this...
That could work. There is another big no-go for a laptop in a vacuum: The simple fact that computers are forced air-cooled. No air, no cooling which means overheating in minutes. Components that are designed to work in a vacuum makes use of so called cold plates which are hooked up to external cooling equipment. Not something that you can easily integrate into a laptop. So I think this is something that will have to be Intra-Vehicular (IV) only.
 
Thanks Urwumpe... for now I believe the lua option sounds most doable. Although learning c++ is certainly something I plan on. I thought of creating a cargo set for building a com and maintenance center with the ability to create flight plans, manage fuel and so on. Maybe a bit ambitious but never let that stop me;)

Not really. I want to do something similar, but not based on UCGO cargo boxes... rather a TEU solution. :lol: I just lack time and meshes right now.
 
That could work. There is another big no-go for a laptop in a vacuum: The simple fact that computers are forced air-cooled. No air, no cooling which means overheating in minutes. Components that are designed to work in a vacuum makes use of so called cold plates which are hooked up to external cooling equipment. Not something that you can easily integrate into a laptop. So I think this is something that will have to be Intra-Vehicular (IV) only.
Good point. Though the cooling could be coming from the "futuristic"...uh...thing in the middle. Maybe we should just take it inside... I left enough cord for the dish
 
I would be interested in learning about the whole process including creating custom modules. I haven't really searched around yet but if you know off hand of any exceptionally good tutorials on the subject I would really like a link.

Thanks again!

Some shameless self promotion...

Coding a .dll Vessel for those who don't know how to code.

and

Coding a Lunar Lander from the ground up (when you don't know how to code)


Feel free to PM me if you have specific questions.
 
Good point. Though the cooling could be coming from the "futuristic"...uh...thing in the middle. Maybe we should just take it inside... I left enough cord for the dish

You get water-cooled GPUs right? Could that be then hooked up to some external cooling circuit, seeming as the computer is connected to a large box with a hefty cable already? Combine that with an air-cooled system and you have a device that could be used both inside and out. Be a rather laptop heavy though...

By the way, I like the astronaut on the mechanic's trolley in the background!
 
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