- Oct 17, 2007
- Reaction score
- Dallas, TX
Oh. I can adjust the y axis so there is no space between the bottom and the top of the surface. I notice that some building at Brighton are actually above the surface also.The best way I found to stop terrain eating the MMU was to set the touchdown points much larger than the physical footprint of the MMU, doing that avoided the terrain in most cases.
However my intention was / is to move away from touchdown points entirely, and update the vessel position directly through SetState - though that has enough problems on its own.