Ok here it is.damn!
Could you post your shader.log? (located in Orbiter root directory).
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Ok here it is.damn!
Could you post your shader.log? (located in Orbiter root directory).
Fragment info
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0(461) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(209) : error C0123: floating point constant overflow
0(209) : error C0123: floating point constant overflow
0(211) : error C0123: floating point constant overflow
0(211) : error C0123: floating point constant overflow
...
0(209) : error C0000: syntax error, unexpected floating point constant, expecting "::" at token "<float-const>"
0(211) : error C0000: syntax error, unexpected floating point constant, expecting "::" at token "<float-const>"
Nice, that's more useful.Ok took well over an hour to generate. (probly 2 hours) The test system coordanits are 27/720/13 and the star is 177.8c1.e49487.5i It has a 5 EM ocean and is a G star so it shouldn't be hard to spot.
So I have been thinking of how to make Orbiter Galaxy a more seamless part of the Orbiter experience. I was thinking of a scenario where Earth receives cargo(mined stuff or rare minerals, or constructed stuff) from a station in another star system...lets say Antares !
Maybe you can use the same texture generator as Space Engine has for more realistic textures?
Is there a known issue with win 7, because ever since I got a new comp running 7 everytime I try to open the map in-game it stays white no matter what I do? It worked on my xp and vista. The stand alone maps works fine.