do you use a dll for the atmosphere model so you get accurate pressures at various "altitudes"? I doubt that the standard atmosphere model will provide very useful results...
What do you need for this proyect? I can make a generetor with random stars and star systems.
Now I have a cuestion: Can I use blender to create 3D models of anithing? (Stars, planets, ships, space stations, etc.)
Obliquity = 0.4090928023 ; [rad]
I think that there should be a different map. THe map is somewhat hard to understand. I see lines going down to the grid, and external stars i cannot select which always get in my way.
(and load textures faster)
The first is is that the system generation takes over an hour in the current version where it took 5 minuts in the previus with the same settings.
The second bug is that some terra, ocean, ice and venusian planets are misclassified as gas dwarfs.
Dear jedidia, I'm not quite clear whether your addon supports any way for STL ships moving from one system to another? For instance, if I take a Hius Interra and drive it at near c towards a generated star system at 10000x time accel, is there a chance a system switch over happens somewhere in between source and destination systems?
It was 6.2 to 6.3. I don't know why it's ben forcing it off my GPU generation witch work very well in the version befor taking the generation time from 5 minuts to over an hour.????
By current and previous version, do you mean after upgrading from 0.6.2 to 0.6.3, or do you mean from 0.6.1 to 0.6.2?
What you describe sounds like the generator falling back on the CPU. If that happend between 0.6.1 and 0.6.2, I have no idea what could be going on, as stability and compatbility on GPU was significantly increased during that time. Hearing that it doesn't work anymore on some GPUs would be a bit alarming (assuming you are using the same computer with the same graphics card).
If it happened between 0.6.2 and 0.6.3, that would still be unexpected, but very valuable information. There were some minor tweaks in the generation for further optimisation, and if that reduced compatibility again, that would be very good to know.
It was 6.2 to 6.3.
This time propagation, however, is calculated as pure coasting phase, so it is again not appropriate for the Hius, since you'll want to thrust most of the way, and since during time propagation there is no propellant regeneration going on. But if you set the switch distance to zero in the config, no time propagation whatsoever will occur, and the system will simply switch when you reach half the distance.
Orbiter Galaxy should take the prime place in the list.