dumbo2007
Crazy about real time sims
Ah ok now I get it, so the grid does define the cube in which my view is centered, and the stars that I see "not-above" the grid are actually from the surrounding cubes
Yes I understand about the pseudo-seamless thing. I am planning to do something like that for the Bump module terrain generation too, where I generate the terrain for surrounding rectangular patches too , apart from the one on which a rover is resting.
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Ok i turned off surrounding cubes and navigation is easier around the core
Hmm...I am still getting the crash though if I load an empty system. This time I tried to click the galaxy button after loading an empty system and Orbiter crashed.
Yeah I just went through the quickstart section ....have to RTFM soon
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ok so I have been RTMing, and I have a question regarding this line in Section 4.3 Reaching another star the real way
So the new system is loaded by stopping the simulation and going to launchpad, after which the user clicks on the !OGSwitch ? Or does the new system get loaded without the launchpad intervening at all, which would be awesomeness !
Yes I understand about the pseudo-seamless thing. I am planning to do something like that for the Bump module terrain generation too, where I generate the terrain for surrounding rectangular patches too , apart from the one on which a rover is resting.
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Ok i turned off surrounding cubes and navigation is easier around the core
Hmm...I am still getting the crash though if I load an empty system. This time I tried to click the galaxy button after loading an empty system and Orbiter crashed.
Yeah I just went through the quickstart section ....have to RTFM soon
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ok so I have been RTMing, and I have a question regarding this line in Section 4.3 Reaching another star the real way
Once the engines are cut, there are three possibilities:
either you have already crossed the distance limit specified in your Ogalaxy.cfg, in which case the new system will immediately be loaded and you'll find yourself some years later, in aproach to your targeted star, and should start to plan your injection burn.
So the new system is loaded by stopping the simulation and going to launchpad, after which the user clicks on the !OGSwitch ? Or does the new system get loaded without the launchpad intervening at all, which would be awesomeness !
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