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hey this project looks really awesome! I don't know if anybody remembers but it might be fun to search for that old space lasers and warfare thread as it had quite a bit of interesting discussions about space combat. I don't know too much about how you guys are doing all of that, but here's an idea off the top of my head:
could a rudimentary explosion be made by having the explosive mesh's size sphere expand momentarily then having it be destroyed? It wouldn't be the best, but then there could be a primitive blast radius damage to play with running on the current collision detection method.
Another way to look at it would be this: when damage=100% mesh size expands from 2meters to 15meters. since their mesh spheres would be overlapping, it would be like a really bad collision, thus destroying both meshes.
could a rudimentary explosion be made by having the explosive mesh's size sphere expand momentarily then having it be destroyed? It wouldn't be the best, but then there could be a primitive blast radius damage to play with running on the current collision detection method.
Another way to look at it would be this: when damage=100% mesh size expands from 2meters to 15meters. since their mesh spheres would be overlapping, it would be like a really bad collision, thus destroying both meshes.
to Orbiter-Forum! :hello: