Hello everyone!
I'm working on a project in which I need to use Orbiter as a real time visualization tool for the LM landing(phase 17 Before lunar liftoff on NASSP).
To be more precise, I have all the physics running on another software connected to Virtual AGG and I need to send all these data to Orbiter using UDP protocol.
Of course I know I have to use winsock, but I am a total noob with orbiter and I don't know how to separate the visual part of it from its physics.
NASSP cockpit is perfect and I'd like to use its FDAI, ALT, ALT RATE, LUNAR CONTACT(these data comes always from the physics software). Obviously before all of this I need to make the LM move with rotations and translations(rod up and down).
So questions are: how to separate orbiter from its physics? Won't it be a problem using NASSP with my physics software once I made orbiter communicate with UDP right?
Thank you in advance!
I'm working on a project in which I need to use Orbiter as a real time visualization tool for the LM landing(phase 17 Before lunar liftoff on NASSP).
To be more precise, I have all the physics running on another software connected to Virtual AGG and I need to send all these data to Orbiter using UDP protocol.
Of course I know I have to use winsock, but I am a total noob with orbiter and I don't know how to separate the visual part of it from its physics.
NASSP cockpit is perfect and I'd like to use its FDAI, ALT, ALT RATE, LUNAR CONTACT(these data comes always from the physics software). Obviously before all of this I need to make the LM move with rotations and translations(rod up and down).
So questions are: how to separate orbiter from its physics? Won't it be a problem using NASSP with my physics software once I made orbiter communicate with UDP right?
Thank you in advance!