For the moment, most likely they are identical; unless you intend to follow the pre-release versions for the next release of Orbiter, you can likely replace the one for the other. I would personally keep it around for the moment while you test if all the addons you want to use work with the released 2024 version just yet.ok, one probably sillyquestion - so can I now delete my Orbiter Development build folder ? is this... that ? same ?
It would be amazing if these addons worked in the new versionFRED18your modules need to be updated !
Yes. DX7 does not support resolutions above 1920x1080.I got a bug report to make. When I try to run Open Orbiter 2024 using MOGE at 1440p, or any resolution above 1440p, I get the Initialising 3D environment with a hardware device error, and Orbiter fails to load. Using any resolution below 1440p, orbiter works as expected. No such issue with dx9 client. Is this a known limitation of MOGE?
Don't worry, there are already OpenOrbiter-compatible XR DLLs, and I plan to release official Orbiter 2024-compatible XR vessels within the next few weeks. But I'm not starting on that before next week, for sure -- I'm still on vacation yet.So I noticed a problem not sure if I have to change something on my end but I Installed the following addons
Wideawake International = https://www.orbiter-forum.com/resources/wideawake-international.3734/
X-R2 RavenStar = Site =https://www.alteaaerospace.com/index-3.html
Download = https://www.alteaaerospace.com/ccount/click.php?id=3
Senario = Wideawake/Wingedlaunch/XR2 Launch
Issue - XR2 is landed on the runway at the wrong orientation.
Also last image XR2 on final for KSC when I come to a final stop the XR2 leans over on the runway -
Please help![]()
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Are these newer DLLs available somewhere, perchance?Don't worry, there are already OpenOrbiter-compatible XR DLLs, and I plan to release official Orbiter 2024-compatible XR vessels within the next few weeks. But I'm not starting on that before next week, for sure -- I'm still on vacation yet.
EDIT: Also, I plan to support both Orbiter 2016 and Orbiter 2024 XR versions, at least for the foreseeable future...
The best 2025 to allDon't worry, there are already OpenOrbiter-compatible XR DLLs, and I plan to release official Orbiter 2024-compatible XR vessels within the next few weeks. But I'm not starting on that before next week, for sure -- I'm still on vacation yet.
EDIT: Also, I plan to support both Orbiter 2016 and Orbiter 2024 XR versions, at least for the foreseeable future...
IMO, posting an issue in GitHub should have preference, as it can be tracked there and won't be buried under new posts. But if the user doesn't have/want an account there, I'd say posting in a thread here works as well. We had this one for the later part of the 2024 development, and maybe a new thread could be created for the current cycle.Is there an official / preferred procedure for reporting potential bugs, feature requests, etc..? I've made reports in GitHub, but more casual Orbiter users may not want to fuss with getting a GitHub account.
Yes, on the XR Vessels GitHub Releases page here: https://github.com/dbeachy1/XRVessels/releasesAre these newer DLLs available somewhere, perchance?![]()