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It's on a RPi3 with a "lightweight" OpenGL GC. The point is almost any processor can support the physics part, the real constraint is on the graphics client. Running the D3D9Client with atmospheric scattering is the most taxing part, but when lowering the settings I guess it could run anywhere.I don't know which rpi that was, but the latest one apparently does about ~15 GFLOPS. Plus, it seems that even the integrated GPUs of the last decade are in the hundreds of GFLOPS.
So I think we could cut the GPU requirements to 50 GFLOPS minimum and 100 recommended, and forget about it for a while.
No, that sounds like an great idea.So I just discovered that the Orbitersdk\doxygen\API_reference folder has "sources" for the API_Reference.pdf doc, adding tutorials and "how-to"s to that doc.
I'm inclined to move those texts (and images) to the Orbiter Developer Manual, thus consolidating addon development information into one doc, and leaving the API_Reference doc just to list the functions.
Any objections?
I agree. DrawOrbits should probably get a mention, but GenericCamera can probably just have its code-comments be the documentation.So, D3D9 adds DrawOrbits and GenericCamera... should these be mentioned in the user manual? I'm inclined to mention the DrawOrbits (useful feature), but not the GenericCamera (more of a demonstration)... thoughts?
This is correct.Just to clarify: the available graphics engines no longer show up in the Modules tab, but are instead listed in the "Graphics engine" combobox in the Video tab, correct?
I found GenericCamera functional and useful (have used in one of my addons), and only discovererd it by accident. Seems a shame not to mention it if it's there, even if just a couple of words? Just my 2cents, no biggy.So, D3D9 adds DrawOrbits and GenericCamera... should these be mentioned in the user manual? I'm inclined to mention the DrawOrbits (useful feature), but not the GenericCamera (more of a demonstration)... thoughts?
It actually makes sense to talk about the D3D9 camera feature in the developer manual.... and as part of that mention the MFD... but someone needs to write that, as I'm out of words.I found GenericCamera functional and useful (have used in one of my addons), and only discovererd it by accident. Seems a shame not to mention it if it's there, even if just a couple of words? Just my 2cents, no biggy.
You should be able to do a readme file that gets displayed on the main page for the repo. On that you can have links to documentation, textures and so on.How does the GitHub work exactly, would there be a download page for an official release that could have links to texture packages needed to run the Orbiter ?
That exists already, and I've (partially) updated it in my documentation PR.You should be able to do a readme file that gets displayed on the main page for the repo. On that you can have links to documentation, textures and so on.
I'd like to see an updated Shipedit as well, if possible.I found GenericCamera functional and useful (have used in one of my addons), and only discovererd it by accident. Seems a shame not to mention it if it's there, even if just a couple of words? Just my 2cents, no biggy.
On a side note, low priority, I use Shipedit a lot, often data is cut off (big meshes) because the window is not adjustable, also it would be nice to copy/paste. Any chance of an update?
That particular section was added recently, and so I didn't really spend much time looking at the results, but yes that could have some empty lines added, or be turned into a list which adds spacing.This is great! I suggest you add some spacing between paragraphs to make it a bit easier to read. As an example in the Developer Manual, the bottom of page 6 look a bit 'cramped'. A small space between each definition would help, or maybe a full line.
If we take page 9 (section 4. Scenario Files) of the same manual the text is 'breathing' better, because there's a line between each paragraph.
GB English vs US English... while I tend to use the US version, Martin wrote in GB English, which is used in the majority of the texts.Orbiter User Manual, page 1, line 1: instalment should be installment.