Orbiter 2016 - RC.1

EDIT: Figured it out, disregard.
 
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When running Orbiter.exe ClearType text gets disabled. I've checked to ensure it wasn't a freak occurrence and it happens at every Orbiter.exe launch. ClearType re enables itself automatically upon exiting Orbiter. Is this normal?

It's standard behaviour, yes, and if I'm not mistaken it has already been in Orbiter 2010.
 
On my system (Win10 x64), I'd say that ClearType is disabled as default and that exiting Orbiter actually switches it on until power off or reboot. :hmm:
 
Couldn't the default behaviour be changed to let ClearType on? I know it's supposed to help with performance, but even on my 6 year old mid-range laptop it doesn't make much of a difference. The option would still be available if needed.

It's a very minor nitpick, though.
 
Couldn't the default behaviour be changed to let ClearType on?

An option maybe ? "ClearType on/off on exiting" ? :P
 
There is a similar option, which forces it on upon exiting even if it was off before, but I'm not sure why it would be needed.
 
Missing MSVCR120.dll

Also getting missing MSVCR120.dll with a vanilla install with MSI on a reasonably empty W10-64. Tried running vcredist_x86.exe in the Install folder.
 
Couldn't the default behaviour be changed to let ClearType on? I know it's supposed to help with performance, but even on my 6 year old mid-range laptop it doesn't make much of a difference. The option would still be available if needed.

It's a very minor nitpick, though.
It should really be removed as it's really the offspring of one of dbeachy's add-ons, called VistaBoost released in 2007. It was supposed to help really low-end PCs in the frame rate department by turning off ClearType font smoothing.

This is no longer required.
 
Indeed it is optional:
In the Launchpad - Extras - Performance options you can turn the font smoothing on / off, also set the behaviour on exit.

Personally I prefer to disable it automatically, giving a higher framerate on my notebook.
 
With the Alps In 3D senario, when you have the camera in exterior mode and view the scenery opposite and back again, the terrain falls back to a lower resolution and then higher resolution again. Seems whatever you look at jumps to a high resolution from a lower resolution state and then when you go back to look at the scenery, it is again in a lower resolution state and takes a second to jump back to high resolution.
 
Feedback for @martins:

Minor mod needed to the Orbitersdk\resources files:

Orbitersdk\resources has just the old .vsprops files in. I am configuring a clean Win 10 build, VS2015 Community, Orbiter 2016 to start the port of my addons, and I needed to import my old upgraded .props files from Orbiter 2010.

I now have the following:


Orbiter plugin.props <-- include this first in your project, across all configs (it auto-pulls orbiter_vs2015 and orbiterroot)
+--> orbiter_vs2015.props <-- hacked from the old orbiter_vs2005.vsprops
+--> orbiterroot.props <-- set to my new Orbiter2016 root.


Orbiter debug.props <-- use in the Debug Property sheet only (of course)
 
I needed to import my old upgraded .props files from Orbiter 2010.
You can also open a plug-in and a vessel sample projects to convert them again from the original source, which will also convert included from them .vsprops into .props, but I don't think they (the Orbiter property sheets) changed from the Orbiter 2010, so you can do it either way.
 
You can also open a plug-in and a vessel sample projects to convert them again from the original source, which will also convert included from them .vsprops into .props, but I don't think they (the Orbiter property sheets) changed from the Orbiter 2010, so you can do it either way.

I took my old .props files over from Orbiter 2010 and hand-edited them to fix up the vs2005 reference. It all worked nicely, and I was able to strip almost all customizations out of the individual solutions (BaseSync and ModuleMessagingExt in this case).

The compilation was 100% smooth ... no version issues between O2010 and O2016.
 
Which build? There's beta builds for the XRs, you can't use the dlls for 2010.
 
Also getting missing MSVCR120.dll with a vanilla install with MSI on a reasonably empty W10-64. Tried running vcredist_x86.exe in the Install folder.

Antidote: https://www.microsoft.com/en-us/download/details.aspx?id=40784&wa=wsignin1.0

There should be a sticky somewhere (or a bot) that responds to any complaint of MSVCRxxx.dll or MSVCPxxx.dll with the appropriate Microsoft page. In the meantime, here's a link to them all:

https://support.microsoft.com/en-us/kb/2977003
 
I've just run with the base package so far. Initial tests are fine (inline, D3D7Client, D3D9 client).

A couple of minor bugs:

1) Scenario editor does not check docked status (brings a docked station to the new location - Orbiter 2010 does not do this)

2) The alt readout on the DG attitude indicator does not display negative alt (ie <planetRad) correctly e.g. /Delta-Glider/Brighton Beach.scn shows 2.564k alt. at the start. Maybe it should show Radio Alt like the HUD?

Otherwise, absolutely awesome!
 
Antidote: https://www.microsoft.com/en-us/download/details.aspx?id=40784&wa=wsignin1.0

There should be a sticky somewhere (or a bot) that responds to any complaint of MSVCRxxx.dll or MSVCPxxx.dll with the appropriate Microsoft page. In the meantime, here's a link to them all:

https://support.microsoft.com/en-us/kb/2977003

I installed VC++ 2013 and 2015 Redistributable (x64) and I still get the missing error. I already had 2005, 2008 and 20010. A search found MSVCR120.dll in Windows/System32, Firefox, Processing and Java folders. I copied from Windows/System32 to Orbiter 2016 folder and now get "...unable to start correctly (0xc000007b)..." I will now try VC++ 2013 Redistrutable (x86).
VC++ 2013 (x86) worked.

---------- Post added at 08:57 PM ---------- Previous post was at 08:51 PM ----------

Minor point: Orbiter 2016 MSI installs to folder Orbiter2014.
 
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I would but torrents are illegals in my country, plus my ISP actively prevents torrenting.

Use a download accelerator (FDM 3.x is the one I used for the download and even generally), and have some mirrors ready as well (not for you, but rather server owners to allow for a distributed publication like for the tiles).
 
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