Orbiter 2016 - RC.1

martins

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Please try out the release candidate.

It's available as ZIP and MSI package:


Both versions are about 2.5GB in size.

Note that the MSI version is packaged as a self-extracting exe. This was necessary because the MSI format doesn't allow for MSI files larger than 2GB, so I had to include the actual contents as external CAB files. The SFX file simply extracts the MSI and CAB files, and then launches the MSI installer.
It still installs like a normal Windows application, i.e. can be uninstalled the usual way.

The packages contain the latest Orbiter beta snapshot (SVN r.58), plus low-resolution versions of the planetary textures. I've included some local high-res areas as showcases:
  • Earth: KSC
  • Earth: Alps
  • Moon: Area around Brighton Beach
  • Mars: Valles Marineris
  • Mars: Olympus Mons

Please install the RC into a new directory. Don't install it into your SVN beta checkout directory. Otherwise it gets hard to test, and might upset your SVN version.

There is also a D3D7 client to go with this RC, if you want to try it:
http://mirror.orbiter-radio.co.uk/orbiter/assets/packages/Orbiter_RC/d3d7client2016.zip

I'm going to update the download site for the planet texture packs to align with the RC, essentially removing the low-res packs (which are now bundled into the Orbiter package), and switching the high-res to the new compressed archive format.

Please let me know what you find regarding major problems. Keep in mind that Orbiter remains a work in progress, so this release won't be (and doesn't aim to be) perfect. I won't add any more features, and will leave minor problems to upcoming patches. Otherwise we might wait another six years for the release. :p
 

llarian

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Thank you, Doctor. It does seem to be a Tuesday !!
 

sputnik

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Fantastic! Looking good!

The Surface mode HUD always used to have a little marker pointing to the direction of the spaceport you were headed to. I see the .doc still says it's there, in Section 14.3. But I can't bring it up. It neither triggers off a spaceport selected in an MFD, nor using CTRL-R. How do I get the blasted surface marker to work?
 

Loru

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Works flawlesly both in inline and d3d9. Amazing work.
 

Shifty

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Awesome! Is there any place to get release notes without having to download the whole client?
 

Fabri91

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Thank you for your continued effort! :) (This obviously extends to add-on developers, especially for the D3D9 client)
 

birdmanmike

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Thanks for this! One thing - should Enjo's goodies for the beta work with this as is or should we hang fire
 

Loru

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Is Orbiter Sound compatible with this release? Thank's for the great work!

Appears to work however instead gear up and down callouts I got radiator callouts.
 

Enjo

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Thanks for this! One thing - should Enjo's goodies for the beta work with this as is or should we hang fire
They should work. I will prepare official releases for OH once Orbiter2016 moves out of RC versions.

---------- Post added at 08:45 PM ---------- Previous post was at 06:44 PM ----------

Yep. they work.
 

Fabri91

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A small issue I saw on the launchpad: after exiting a scenario all folders and scenarios show up twice:
zULfYtN.jpg
 

Urwumpe

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Interesting ... Can anybody reproduce this? Is it a Windows10 specific problem?

Can't confirm it here, no duplicates in Windows 10.
 

GLS

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Interesting ... Can anybody reproduce this? Is it a Windows10 specific problem?

I remember having this once or twice a while back. Using windows 7.
 
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