Orbiter 2010-P1 released

uh, is it just me or the link for the patch redirects to download the 7-zip extractor instead of the patch itself? :huh::P

can't really download here :shifty:
 
uh, is it just me or the link for the patch redirects to download the 7-zip extractor instead of the patch itself? :huh::P

can't really download here :shifty:

You're not wrong - also, both the "ZIP" install button and the "MSI" install button appear to lead to the MSI install.

There are other mirrors listed on http://orbit.medphys.ucl.ac.uk/ - I suggest trying one of those, at least until the mixup is straightened out here.

If you get really stuck, the .zip is here.
 
Last edited:
Oh ! The new interface to enable/disable plugins is a lot better ! :thumbup:

:hail::probe:
 
Thanks for the Back-To-School Present martin! this makes my life worthwhile and killed this bout of depression.
 
I set the background sky strenght to 0.1, the result is breathtaking ! I can see faintly the Milky Way, and now constellations are much much easier to recognize ! :cool:
 
I set the background sky strenght to 0.1, the result is breathtaking ! I can see faintly the Milky Way, and now constellations are much much easier to recognize ! :cool:


I´m agree, is very realistic if you set to low values. :thumbup:

Someone know where is the file of the background sky in orbiter installation ?

thanks
 
ok, got it!

absolutely AWESOME!!

may the :probe: bring endless amounts of good things to you, Martin! - this is phenomenal work! congratulations -
and a googol of THANK YOUS! :bighug:
:cheers:
 
This is absolutely awesome... the implementation of lights is sure to be useful and finally makes turning on the engines at night look right, and the sky background looks perfect at a value of 0.1... and the IR background is quite amusing as a stand-in for the sky of the end times. :lol:

One thing I don't like is the new transition between gigameters and astronomical units... it happens at somewhere like 6.7 AU, and removes any sense of familiarity towards using AUs for me. IMO it would just make sense to switch to terameters and dump AUs altogether, although personally I would prefer being able to use AUs at closer distances. Is there/could there be a way to change the figure transitions in a .cfg file?

And... the lighyear figure seems to have been abolished. :hmm:
 
crying2Bvotey2Bsmiley.jpg

This... is... so... beautiful.

I can't wait to get to try this out.
 
uh, is it just me or the link for the patch redirects to download the 7-zip extractor instead of the patch itself? :huh::P

can't really download here :shifty:

:facepalm: That was my bad, sorry about that! Heh, I guess everyone at least has the program to extract the patch now.. :lol:

I've just uploaded the correct file, but the download link won't work until Vash gets a chance to move it to his side of the server. :tiphat:
 
SO Two questions. Can I add lights to any vessel say a cfg file? And how do I turn the light on and off?
 
SO Two questions. Can I add lights to any vessel say a cfg file? And how do I turn the light on and off?

The API reference documents show you how to do this. As for a CFG file vessel, I doubt it, but I believe it's possible to do it with an Lua vessel.
 
Martin, Orbiter 2010 is so beautiful, thank you so much for all your hard work. I've been using it avidly since 2003 and it just gets better.
 
did that actually exist? I don't remember seeing it.

Ah sorry... it was parsecs, not light-years.
 
Anychance someone could just release a how to or mod with say a DG-IV MK2 with a light and XR vessels?
 
Back
Top