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I've been pondering an idea for a while now, and finally got to some rough modelling of concept ideas today. I'm interested in people's feedback on the idea before I proceed.
And yes, I know AU still needs finishing lol, but the current release round is waiting for code, and I fancied making something that wasn't a building!
So anyway.
The core idea is to create a modular truss structure that can be used as a framework on which to build a station/cargo hub. It is specifically designed for the XR fleet as they are the basis of AIA's operations.
Here are some basic initial pics showing the concept.
Modules will fit in the XR5 loading bay:
Hence will have some sort of unfolding mechanic:
The idea is to have a grapple arm running up the central spine of the modules, so as to service the entire station.
This last pic shows different cargo storage rack ideas. This can hold 30 small cargoes or 18 shipping containers in each 'half'. there could also be a fuel/liquids set of racks too for eg.
So that's the basic concept for use as a simple orbital cargo/refueling hub, thoughts?
There is also one further idea I have I'd like some thoughts/maths back on however: Making the station also an optional ship. You will notice that the 3 DG's all point down the longitudinal axis of the station, so why not use their engines to push all the cargo to say lunar orbit? or with enough fuel, could we realistically go further afield?
Playing with SC3, with the XR manual power numbers, it seems that even in my hamfists an XR1/2 engine has enough power to push 10 times its weight to lunar orbit on 1 tank of gas. So 3 should be quite handy at moving large quantities of cargo in such a way...? or are my numbers out?
I have more thoughts and ideas, but I'll try and keep this from being too long winded!
I'm curious as to whether this idea would be of any interest to anyone?
And yes, I know AU still needs finishing lol, but the current release round is waiting for code, and I fancied making something that wasn't a building!
So anyway.
The core idea is to create a modular truss structure that can be used as a framework on which to build a station/cargo hub. It is specifically designed for the XR fleet as they are the basis of AIA's operations.
Here are some basic initial pics showing the concept.
Modules will fit in the XR5 loading bay:
Hence will have some sort of unfolding mechanic:
The idea is to have a grapple arm running up the central spine of the modules, so as to service the entire station.
This last pic shows different cargo storage rack ideas. This can hold 30 small cargoes or 18 shipping containers in each 'half'. there could also be a fuel/liquids set of racks too for eg.
So that's the basic concept for use as a simple orbital cargo/refueling hub, thoughts?
There is also one further idea I have I'd like some thoughts/maths back on however: Making the station also an optional ship. You will notice that the 3 DG's all point down the longitudinal axis of the station, so why not use their engines to push all the cargo to say lunar orbit? or with enough fuel, could we realistically go further afield?
Playing with SC3, with the XR manual power numbers, it seems that even in my hamfists an XR1/2 engine has enough power to push 10 times its weight to lunar orbit on 1 tank of gas. So 3 should be quite handy at moving large quantities of cargo in such a way...? or are my numbers out?
I have more thoughts and ideas, but I'll try and keep this from being too long winded!
I'm curious as to whether this idea would be of any interest to anyone?