STS
Well-known member
I think that issues related with Orbiter Sound should not be reported here, because this issues are related with the addon.
The SLF runway base object has been deleted and the texture is now part of the hi-res KSC/CCAFS textures.I did some searching but came up empty. Is the missing runway at Cape Canaveral a known issue? Or am I missing something.
I have the latest beta and the EarthLo.zip textures.
Martin, is ticket 601 of any priority? I believe this one dates all the way back to the Dec. '02 build as that was the first build that this was implemented in.
How do I download it?...There is a new OVP commit (41) to go with this beta...
Ho do I download it?
I have this link but looking at the date I guess it's an old one:
http://sourceforge.net/projects/orbitervis/
OVP is just an SDK for the external graphics clients. It isn't intended for end-users.Because download button says "141222", and "Last update" says 2015-02-28.
Ah yes, sorry. The compiled package hasn't been updated for a while. I'll fix that once the next release is out. For now, you have to check out the sources from the SVN repository and compile yourself. But as Dave said, unless you are writing a graphics client, that shouldn't be necessary.Because download button says "141222", and "Last update" says 2015-02-28.
The SLF runway base object has been deleted and the texture is now part of the hi-res KSC/CCAFS textures.
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Are the KSC/CCAFS textures separate from EarthHi_10_08.zip from the Map Picker? Earlier there was a mention of making a KSC textures subset for the Orbiter2015 Beta. Has that happened?
I am not really entirely sure I understand the program flow applied here, but from your description of the problem it seems that there is an inherent numerical instability somewhere.- I have a Vesselstatus2 declared in my class.
- I GetStatusEx to that vesselstatus in clbkPostCreation in order to have euler angles, fuel status etc available
- I set the touchdownpoints in a functions called "VehicleSetup" which is basically the clbkSetClassCaps but called in late clbkLoadStateEx since I need to read info from the .ini file so I cannot do it earlier.
- When the reset function is called:
1) Everything gets cleared, mesh, thrusters etc.
2) ini file is parsed again
3) vehicle setup is run again (SetTouchDownPoints is called again)
4) clbkSetStateEx is run to set the status as the status saved earlier in clbkPostCreation
The one thing simulators lack is a google earth like texture pack... Only some areas are accurate... hoping the hi res makes some things better
Florida in general, and KSC in particular use higher texture resolutions in the current texture pack than the rest of Earth's surface. For the global Earth textures, I generated textures based on Landsat-7 scenes. Landsat 7 support 30m resolution (15m with pan-sharpening). I am currently not using the full resolution potential. I could probably go still one level higher (without having to use pan-sharpening) or two (with sharpening), resulting in a global texture package of 200GB or 800GB, respectively (zipped). However, processing the raw Landsat images is quite processor-intensive, and based on current experience, it might take me several months of full-time number-crunching to generate those textures. Since the resulting download size might be prohibitive for most users (not to mention the cost of hosting the downloads), it won't happen very soon.
For Florida, the textures are based on aerial imagery (digital orthoimage quarter quads) available for most of the USA at varying quality, but not for the rest of the world. Global high-resolution imagery is very expensive (typically > $10^5) so not really an option here. If you have a source for royalty-free high-resolution textures, you are very welcome to generate (and hopefully share) a texture set from it. Be warned though: a global texture set at the resolution of the current KSC textures would take up roughly 200TB (zipped) and several PB (after installation), at a crude estimate.
So in short: yes, NY is not supported at the same resolution as Florida in the current texture pack, and this isn't likely to change.