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At least for the aerodynamics, I broke my brainbutt trying to get something useable, VB doesn't have an input for drag coefficients (need to be able to define drag for a specific AOA) and tweaking the lift coef. etc. hasn't brought great results. VB works ok with Deltaglider and such but there are no working examples for a capsule, and maybe I'm still missing something.
But there are also other compromises that could be avoided if coded, the good news is that VB is great as a test bed for many features, all the required data for animations, stats etc. "just" needs to be transferred to new code, and fortuneately there are also several excellent capsule code examples available.
Now that one can do a lot of coding without compiling (LUA) maybe in the distant future I can get something up and running, but I can be far more productive doing what I'm better at, also there is still a lot to do, I was planning to do .scn files up to the end of service of the orbiter, and then for Viking2 as well (and to think back then when I started this project (a few years ago) my ambition was to update all the historic flights)!
Yeah, thats understandable. Lua can do aerodynamics pretty good now, but finding the right mathematical model (NASA helps there) is challenging - and of course, implementing it right.
With team work I think this project will see the light of day sooner.![]()
Maybe, but still, if this is going to be your project, maybe you should specify some constraints. I found some PDFs about the lander with all technical and navigation data, but I doubt that you would want to see all of that implemented (Like the experiments performed during reentry), so a Lua solution might be better and easier to be maintained by you than C++. On the other hand, C++ aerodynamics should have some performance and accuracy advantage, even if Orbiter gets a JIT compiler. The landing guidance and profile is of course pretty useful there anyway. So, you might want to specify what is going to be in the add-on and what not. And maybe already some principles how it should be played.
Not covered yet by my (quick & lazy) research is the orbiter, but its a major part of the flight as well.

