So, I'm making a foray into actually building a .dll file - this a necessity because I'm making such a bloody large ship that RCS thrusters at the 1m radius that Vinka's .dll puts them at have to be so strong that they're better than the main engines at moving the beast. I've checked the setting of my "forces" checkbox, and that's fine - the forces also show up on the DG that's in the scenario, so that's not the problem.
I've scaled the mesh up to its final size as well - though I usually don't for testing, since it's a hassle to deal with increments of 100 in Blender - the ship's gonna be 1200m long, roughly. The forces still aren't showing up. Any insight? :sos:
Not that I couldn't figure it out with math, but it's a lot easier for me to look at the force vectors and say "Oh, okay. Mass is 14GN, give or take" than try to figure it out from the weight value I stick in there.
...
Don't judge me! :sorry:
Besides, it implies a problem with the .dll that I'm probably noticing due to n00bishness.
I've scaled the mesh up to its final size as well - though I usually don't for testing, since it's a hassle to deal with increments of 100 in Blender - the ship's gonna be 1200m long, roughly. The forces still aren't showing up. Any insight? :sos:
Not that I couldn't figure it out with math, but it's a lot easier for me to look at the force vectors and say "Oh, okay. Mass is 14GN, give or take" than try to figure it out from the weight value I stick in there.
...
Don't judge me! :sorry:
Besides, it implies a problem with the .dll that I'm probably noticing due to n00bishness.