Set SetSurfaceFrictionCoeff(0.0, 0.0), you'll have absolutely no braking at all!Thanks for your help with this.
I'm trying to get less braking effort, rather than the maximum, but whatever figure I put in SetWheelbrakeLevel() however low, always results in the same effect - maximum braking.
Do you have SetMaxWheelbrakeForce() set anywhere? If this is set below the force you would get my multiplying the friction coefficient mu and the vessel weight W I think it should work.Yes, still get the maximum braking effect even commenting out the whole chabang in clbkPostStep().![]()
Yep. There is no way to specify a static friction coefficient in addition to the dynamic coefficient. The static coefficient describes the resistance to initial motion when the object is stationary. Once the object starts to slide, then the dynamic coefficient describes the friction force on a moving object.So that's why it's not possible to keep stationary on an incline too, even with brakes applied ?
IMO Set SetSurfaceFrictionCoeff() should have 4 arguments: mu_static_longitudinal, mu_dynamic_longitudinal, mu_static_lateral, mu_dynamic_lateral. Until it does, holding brakes or avoiding sliding down hills will not be possible. It's especially unfortunate now that there IS vertical terrain relief enabled in Orbiter.