Ok, it's been a LONG time... and I forget, but a mesh I'm making in anim8or is coming out way huge in orbiter. What's the trick? The obvious one of sizing it down in anim8or isn't working, can someone point me in the right direction?
Thanks.
-----Post Added 4/8/2008 at 11 : 18 : 21-----
Duh, sizing it in Anim8or DID work.. found it While I've got you reading, does anyone know of a way to size something so that it is properly scaled 'in world', so that 1 meter = 1 meter or such?
Thanks.
-----Post Added 4/8/2008 at 11 : 18 : 21-----
Duh, sizing it in Anim8or DID work.. found it While I've got you reading, does anyone know of a way to size something so that it is properly scaled 'in world', so that 1 meter = 1 meter or such?