OHM max2msh v1.3

OrbitHangar

Addon Comments
Joined
Apr 9, 2008
Messages
3,832
Reaction score
18
Points
0
Max2msh is a mesh exporter and importer for the gmax/3DSMax family of 3D-Modellers. It is written in maxscript and started from within the modeller. See the readme.txt for detailed installation instructions and further infos. Version 1.3 is just a minor update from the 1.29b that has been around for quite a while. These are the changes: - removed the size conversion introduced in 1.29b as it is not needed using the unit setup and system unit setup in gmax/3DSMax the user has all the tools needed to get the export to orbiter right (set system units to meters and display units to whatever you like to work with) - Bugfix: on import there was a bug that was introduced with the LABEL tag support that lead to neither the labels nor the semicolon separated group name being recognized so the groups where all labeled Group . This is now fixed. If there is a LABEL tag then that name is used, otherwise the semicolon separated groupname from the GROUP tag, if both are not present the group is named Group - Bugfix: fixed some minor bugs on import of meshfiles that use tabs for separation of numbers instead of spaces

More...
 
Tried it out and it worked ;)
Did not check the new features yet. Model transformation, sizing and texturing are ok.

Thanks for continuing your work on one of the most important tools for addon developers :)
 
Legacy Reviews

Legacy Add-on Reviews from Orbit Hangar Mods


Review by dougkeenan
Pros: Powerful, easy to use
Review:
Absolutely indispensable tool for developing addons in 3DS MAX. Thanks for the improvements!
 
8)

Well yes.. probably you had system units in gmax on inches. With the size conversion of the 1.29b they were converted to meters by the export script.
With the new version you should now set your system units to meters and rescale your model in gmax so it has the right size there.
I'm sorry for the inconvenience and i hope its not causing too much trouble now. It just didn't make sense to do the size conversion in the export script when it can all be achieved by configuration in gmax/3DSMax.
 
Tis no inconvenience! I'm so old I used Imperial Units, and somehow did a 1/39.37 for the export. I'll make my next models in Metric, though I still think in old units...

N.
 
Back
Top