What launch tower is that MarkP?I don't remember seeing that in the latest version of the spacex addon.Where did you get it from?Thanks
(Haven't checked the Xspace launch tower yet but will do soon ...)
Hi IronRain,I redownloaded the newest version at OH,and I don't see a red.and white launch tower like in the pic I provided,all I see is a skinny silver one, and, one thats a little wider for the heavy models.Thanks:facepalm:It is included in the SpaceX add-on![]()
OK I appoligize for that IronRain with little more seaching, I found the tower it seems to be in only one scenario though,thanks for making me look harder.:thumbup:Hi IronRain,I redownloaded the newest version at OH,and I don't see a red.and white launch tower like in the pic I provided,all I see is a skinny silver one, and, one thats a little wider for the heavy models.Thanks:facepalm:
Exception Code=0xC0000005, Address=0x041A5456
EAX=0x042FB301 EBX=0x00000000 ECX=0x00000000 EDX=0x10C63F88 ESI=0x042FB358 EDI=0x7761ED58 EBP=0x009FFEA8 ESP=0x009FFE50 EIP=0x041A5456
D:\Program Files (x86)\orbiter\120121 Orbiter 2010-P1 Shuttle Fleet\Modules\Plugin\D3D9Client.dll EntryPoint=0x041B9ECD, Base=0x04180000, Size=1249280
Exception in clbkRenderScene()
!!! Abnormal Program Termination !!!
Crash to Desktop:
Some add-ons are crashing when using with D3D9Client because they are not compatible with graphics clients. CTDs should be reported to the add-on owner. The main reason for the CTDs is the VESSEL::GetMesh() function that will always return a NULL when a graphics client is attached into the Orbiter. GetDevMesh() function should be used instead. Also, it's vital to use DEVMESHHANDLE with GetDevMesh() instead of MESHHANDLE.











