LM landing legs bug

x170doom

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seems to be an issue with the LM in apollo 11, not sure if it affects other scenarios with the LM. currently if i load one of the post-S-IVb sep scenarios the lm's legs are all kinds of wonky
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i haven't tested if this happens when starting pre-launch however I would assume it does as i tested the "before S-IVb separation" scenario and the legs were immediately misaligned and visible after separating the csm from the lv. not sure what could be causing this although i am going to test a clean install of nassp and see if that fixes it
 
Hmm I cannot reproduce this. So you have a save where its happening to you we could test?

My guess would be a bad installation wrt texture files but if we can reproduce it with the current install build it would help.
 
i put the current state.scn file in the attached .zip just tried with a fresh with a clone of the github repo, no luck there

edit: just noticed the beta releases on the github, i can be an idiot sometimes, ill reinstall and try again
edit 2: installed a release instead of a direct clone from the repo, all working fine now, sorry to waste your time
 

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i put the current state.scn file in the attached .zip just tried with a fresh with a clone of the github repo, no luck there

edit: just noticed the beta releases on the github, i can be an idiot sometimes, ill reinstall and try again
edit 2: installed a release instead of a direct clone from the repo, all working fine now, sorry to waste your time
No problem haha!
 
If it's an older NASSP version, we had some bugs with animations, random parts of the mesh were suddenly animated I think. Hopefully it's just one of these bugs that are already fixed!
 
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