LM landing legs bug

x170doom

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seems to be an issue with the LM in apollo 11, not sure if it affects other scenarios with the LM. currently if i load one of the post-S-IVb sep scenarios the lm's legs are all kinds of wonky
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i haven't tested if this happens when starting pre-launch however I would assume it does as i tested the "before S-IVb separation" scenario and the legs were immediately misaligned and visible after separating the csm from the lv. not sure what could be causing this although i am going to test a clean install of nassp and see if that fixes it
 

rcflyinghokie

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Hmm I cannot reproduce this. So you have a save where its happening to you we could test?

My guess would be a bad installation wrt texture files but if we can reproduce it with the current install build it would help.
 

x170doom

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i put the current state.scn file in the attached .zip just tried with a fresh with a clone of the github repo, no luck there

edit: just noticed the beta releases on the github, i can be an idiot sometimes, ill reinstall and try again
edit 2: installed a release instead of a direct clone from the repo, all working fine now, sorry to waste your time
 

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rcflyinghokie

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i put the current state.scn file in the attached .zip just tried with a fresh with a clone of the github repo, no luck there

edit: just noticed the beta releases on the github, i can be an idiot sometimes, ill reinstall and try again
edit 2: installed a release instead of a direct clone from the repo, all working fine now, sorry to waste your time
No problem haha!
 

indy91

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If it's an older NASSP version, we had some bugs with animations, random parts of the mesh were suddenly animated I think. Hopefully it's just one of these bugs that are already fixed!
 
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