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Hi all, and welcome to the NEW official development thread for the ISSU (ISS Ultra) project
--LONG-TERM AIMS--
1. To create a full set of realistic exteriors for the ISS, with detailed models & textures based on real images & actual data/info.
2. To create a full set of interiors for every module of the ISS, again, very detailed & based on actual images
3. To create a full, working set of interactive systems that allow the ISS to actually function, & that allow the user to interact with it. Some systems we are currently looking to include are:
-Keyboard controlled movement to move around the interior with.
-Power generation/loss + sun tracking solar arrays.
-Ability to transfer fuel from docked resupply craft like Progress.
-Ability to get info/data on ISS systems + perform basic tasks like downlink data to ground.
-Ability to control things like SSRMS from the interior of the ISS
-Ability to be able to actually move/stow things on external platforms on ISS exterior while on EVA.
All the systems will be based around laptops, so you could look on a laptop screen in the ISS interior to see your current position on orbit, etc.
Also, ability to open hatches & move into new modules (including Shuttle, Soyuz & Progress) is an aim. I am hoping SSU & ISSU can work closely together so some systems from ISSU (like keyboard controlled movement) could be implemented into the Shuttle also, so you could dock the shuttle, open hatches & move into the ISS, etc.
A new Soyuz + Progress will be made specifically for ISSU, with ability to open hatches, transfer fuel & move inside interior.
A full set of scenarios for every ISS mission will be included + various other realism enhancements such as a soundpack for the ISS interior air-con sounds, etc.
--CURRENT STATUS--
The current status of ISSU is "go for launch"
Mustard has very kindly agreed to modal the entire ISS truss structure for ISSU.
Mustard has also kindly given his permission for ISSU to distribute some more of his work.
However, these are NOT finished. They still need texturing + adapting to work with other parts of ISSU. Mustard has only given them to ISSU in their current state, he is NOT working on them himself due to a lack of time.
Donamy has also given ISSU permission to use all his stuff from his ISS Experience package + says ISSU can use his interior models of the ISS.
So, that leaves all of the ISS already modelled
, but NOT finished. Modules still need correcting/adapting + texturing. I myself am working on textures for the whole of the ISS, so what is currently required is a MODELLER.
So this is an appeal for help: Any modellers out there willing to adapt the current modules + texture them using my textures, please PM me or any other of the ISSU team. The models need to be very detailed, like to real ISS. So please, EXPERIENCED modellers are really what is needed, who also have enough time to do the work. I have a very laid-back approach to working, & I don't really set dates/deadlines etc. I just like to make a plan & then let everyone work through it at their own pace. But please don't underestimate the workload: There is still MUCH to do.
--CURRENT TEAM--
This is the current team I am aware of:
. Me - MANAGER/ADMINISTRATOR/SCENARIOS/RESEARCHER/TEXTURER (images only)
. The Aviator - MANAGER/ADMINISTRATOR/SCENARIOS/RESEARCHER
. Mustard - MODELLER (Truss only)
. Unussapiens - MODELLER
. DaveWave - CODER/PROGRAMMER
. Tblaxland - CMG IMPLEMENTATION
Any other additions to the team are always welcome
--FIRST RELEASE--
This first release of ISSU will be a full set of exteriors, interiors + basic, keyboard-controlled animations to open/close hatches, etc. + a full set of scenarios
Systems will be included in the second/third release, as they will take a long time to code.
First release *planned for 3-4 months time
*planned, not guaranteed
So that's pretty much it for now, all future ISSU developments will be posted here.
-ISSU team
--LONG-TERM AIMS--
1. To create a full set of realistic exteriors for the ISS, with detailed models & textures based on real images & actual data/info.
2. To create a full set of interiors for every module of the ISS, again, very detailed & based on actual images
3. To create a full, working set of interactive systems that allow the ISS to actually function, & that allow the user to interact with it. Some systems we are currently looking to include are:
-Keyboard controlled movement to move around the interior with.
-Power generation/loss + sun tracking solar arrays.
-Ability to transfer fuel from docked resupply craft like Progress.
-Ability to get info/data on ISS systems + perform basic tasks like downlink data to ground.
-Ability to control things like SSRMS from the interior of the ISS
-Ability to be able to actually move/stow things on external platforms on ISS exterior while on EVA.
All the systems will be based around laptops, so you could look on a laptop screen in the ISS interior to see your current position on orbit, etc.
Also, ability to open hatches & move into new modules (including Shuttle, Soyuz & Progress) is an aim. I am hoping SSU & ISSU can work closely together so some systems from ISSU (like keyboard controlled movement) could be implemented into the Shuttle also, so you could dock the shuttle, open hatches & move into the ISS, etc.
A new Soyuz + Progress will be made specifically for ISSU, with ability to open hatches, transfer fuel & move inside interior.
A full set of scenarios for every ISS mission will be included + various other realism enhancements such as a soundpack for the ISS interior air-con sounds, etc.
--CURRENT STATUS--
The current status of ISSU is "go for launch"
Mustard has also kindly given his permission for ISSU to distribute some more of his work.
However, these are NOT finished. They still need texturing + adapting to work with other parts of ISSU. Mustard has only given them to ISSU in their current state, he is NOT working on them himself due to a lack of time.
Donamy has also given ISSU permission to use all his stuff from his ISS Experience package + says ISSU can use his interior models of the ISS.
So, that leaves all of the ISS already modelled
So this is an appeal for help: Any modellers out there willing to adapt the current modules + texture them using my textures, please PM me or any other of the ISSU team. The models need to be very detailed, like to real ISS. So please, EXPERIENCED modellers are really what is needed, who also have enough time to do the work. I have a very laid-back approach to working, & I don't really set dates/deadlines etc. I just like to make a plan & then let everyone work through it at their own pace. But please don't underestimate the workload: There is still MUCH to do.
--CURRENT TEAM--
This is the current team I am aware of:
. Me - MANAGER/ADMINISTRATOR/SCENARIOS/RESEARCHER/TEXTURER (images only)
. The Aviator - MANAGER/ADMINISTRATOR/SCENARIOS/RESEARCHER
. Mustard - MODELLER (Truss only)
. Unussapiens - MODELLER
. DaveWave - CODER/PROGRAMMER
. Tblaxland - CMG IMPLEMENTATION
Any other additions to the team are always welcome
--FIRST RELEASE--
This first release of ISSU will be a full set of exteriors, interiors + basic, keyboard-controlled animations to open/close hatches, etc. + a full set of scenarios
Systems will be included in the second/third release, as they will take a long time to code.
First release *planned for 3-4 months time
*planned, not guaranteed
So that's pretty much it for now, all future ISSU developments will be posted here.
-ISSU team

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