You don't tell me what to do.
I thought I'd heard that line before. My three-year-old son told me that last week.
Releasing addons to the community is about more than getting a funky title, badge, or your name in orange here on the forum. It's about sharing work with others, and in most cases receiving advice, critique, opinions and reviews from the rest of the community on your work. Sometimes people will not like your addon. This is to be expected. Sometimes, people will suggest how you could improve your addon, be it making it more efficient, suggesting a better way to make textures, tips on reducing poly counts, or ideas for new features to add. Whether you agree or not, being a developer means you will receive lots of this type of (usually) constructive criticism for the addons you release.
Focussing more specifically, to be an addon developer one must develop
addons. The word itself should clue you in - an
addon is something which
adds on to the existing framework of Orbiter, or an existing addon, in some way, and generally improves it, or adds some kind of functionality. Such is rarely achieved through simple modification of configuration and ini files which already exist, or cloning rudimentary boxes together to create "new" addons.
There is no hard and fast rule on what constitutes an addon per se, but most agree that this kind of thing does not fit the bill. Nor indeed does simply modifying someone else's work and releasing it as your own - there's a technical word for that, and it's called plagiarism. It can leave you in a whole heap of trouble with the original developer of the work when you take what they have made, tweak it in a very minor and almost unnoticable way, and release it without so much as a nod to the author in the credits.
I am not attempting to be harsh or mean to what you have created here, nor I suspect are most of the others who have posted in this thread - that is not what this community is about. The aim is, in time, if you take on board what has been said here, and
slow yourself down, take your time over what you create and exercise a little judgement in what you share with the community, you will improve your skills, and gain respect and prestige as a developer of addons for Orbiter. Eventually you may even move to creating complex vessel addons with C++ modules, but it is
vital to realise that as part of this process, taking on board advice is part of the game.
[/2p's worth]. Have a nice day, and I hope to see some addons from you in the future.