xeoncat
New member
- Joined
- Aug 6, 2008
- Messages
- 10
- Reaction score
- 0
- Points
- 0
Ho hai!
you probably don't remember me, but I was interested in developing, some time ago, an Icarus 2 spaceship from the Sunshine movie. I put myselft to work yesterday and I got this:
oops! hehe... so... what's going on here? I then placed all the pivots at 0,0,0, but it didn't solve the problem. I had separate objects because I intend to animate the rotating towers, but then I connected all the objects into elements of the same edit mesh modifier (I'm using 3dstudio), and it didn't solve the problem either (the model has only one pivot now, but the bomb is still a separate mesh). why the objects don't fall into their places at least relatively?
work flow: modeling in 3dstudio > export to .3ds > export to .msh with 3ds2msh (used i=icarus o=Icarus2 a=-xyz f=v) > configured .cfg file to use with spacecraft3.dll > configured .scn to orbit near to the ISS
and btw, at how much poly count should I be aiming to? is currently 7800 faces, but I intend to simplify the main body of the ship.
I haven't started with the textures yet, but I intend to use a lot of alpha maps for the girder and what not.
(I will have a lot of questions in the future if you don't mind :lol
you probably don't remember me, but I was interested in developing, some time ago, an Icarus 2 spaceship from the Sunshine movie. I put myselft to work yesterday and I got this:
oops! hehe... so... what's going on here? I then placed all the pivots at 0,0,0, but it didn't solve the problem. I had separate objects because I intend to animate the rotating towers, but then I connected all the objects into elements of the same edit mesh modifier (I'm using 3dstudio), and it didn't solve the problem either (the model has only one pivot now, but the bomb is still a separate mesh). why the objects don't fall into their places at least relatively?
work flow: modeling in 3dstudio > export to .3ds > export to .msh with 3ds2msh (used i=icarus o=Icarus2 a=-xyz f=v) > configured .cfg file to use with spacecraft3.dll > configured .scn to orbit near to the ISS
and btw, at how much poly count should I be aiming to? is currently 7800 faces, but I intend to simplify the main body of the ship.
I haven't started with the textures yet, but I intend to use a lot of alpha maps for the girder and what not.
(I will have a lot of questions in the future if you don't mind :lol