Hi guys!,
Firstly I'd like say hello to all you fabulous folks, This my first post and I'm pretty excited, I'd also like to say THANK YOU to dan steph, tex, martin, and doug beachy, Im sure there are people I've missed but serously you guys and your addons are the only reason I've been playin orbiter for this long (yearish). Anyway this whole UCGO thing has got me in addon fever and I've started to create my first addon for orbiter. However I've run across a snag, I've created a simple model and mesh then managed to successfully import it and fly it in orbiter (i've also made a very basic dll for it). My only question is how does animation (like gear and airfoils) work in orbiter. I'm under the impression that I must create my model with all of its doors/bays open and deployed and that there are funtions I can use in my dll file to rotate/scale/move different parts of the ship to create the illusion of animation. If somebody could explain it to me or point in the right direction I'd really appreciate it.
Thanks a ton!

Firstly I'd like say hello to all you fabulous folks, This my first post and I'm pretty excited, I'd also like to say THANK YOU to dan steph, tex, martin, and doug beachy, Im sure there are people I've missed but serously you guys and your addons are the only reason I've been playin orbiter for this long (yearish). Anyway this whole UCGO thing has got me in addon fever and I've started to create my first addon for orbiter. However I've run across a snag, I've created a simple model and mesh then managed to successfully import it and fly it in orbiter (i've also made a very basic dll for it). My only question is how does animation (like gear and airfoils) work in orbiter. I'm under the impression that I must create my model with all of its doors/bays open and deployed and that there are funtions I can use in my dll file to rotate/scale/move different parts of the ship to create the illusion of animation. If somebody could explain it to me or point in the right direction I'd really appreciate it.
Thanks a ton!
