presenting: The G42 Starliner
main features:
- custom DLL for advanced features
- fully operational VC with 3 MFDs
- aft cabin and bay-facing console
- realistic (although futuristic) engine and flight models
- cargo bay operations
- operatable windshield visor
- whatever else i might still come up with :thumbup:
read on for a "historic" development background - or jump on to the last page for the lastest updates
get your flyable WIP* versions HERE
*WIP = work-in-progress, which means many features are not yet available
//////////////////////////// ORIGINAL FIRST POST //////////////////////////////////
yeah, i decided to try my hand at making space-craft... i´m currently taking a course on the obscure wizardry that is C++ :stirpot:, and have cooked up a rather strong background on general programming logic, specially for games...:compbash2:
graduating game-design college also helps, too...
but this is Orbiter... and i wanna try and make me a ship...:cook:
i´ve always like the delta-glider, but i have some constructive criticism on it´s design that i though i could address with a new variant of it...
so without further ado:
The Delta-StarLiner G42! (or what i have so far)
It´s a bit of a "DG on Steroids" kinda thing... i always thought that the DG was too small to have such extensive range... and also, there´s not really a way to take off without having to blast the rocket engines...
so i thought of a solution:
the Delta-StarLiner would have 3 sets of engines, the two main rocket engines, the scram-jets and an aditional quartet of conventional turbines to get it up in the air and back on the runway like an airplane...
i thought this would be a nice way to go for a ship that´s capable of performing a whole orbital flight, from takeoff to landing on it´s own merit, (no dropping parts mid-flight)
or, maybe a couple of optional SRB´s to get it from turbine-cruise to scram speed... optional tho... for less fuel-critical trips, it could very well use the rocket engines
the main advantage, is that with the conventional engines, the rockets only have to be fired when the ship is already at FL600 going Mach 1+...
this also makes for a broader launch window, since you can align your orbital planes in regular flight, before jumping to orbit
coming back in after reentry, could also benefit from having some leftover fuel from takeoff for the turbines, a powered descent is a luxury that space-men have yet to enjoy
the model is being done in 3ds Max, you may recognize the fore section... it is the front of the Delta-Glider, i cut it and attached it there (always liked that cockpit)
i also plan to do some overhauling in the cockpit... a third MFD is often missed, and we could use some more elaborate displays and controls...
oh well... let´s wee how far i can take this... it´s not like it´s rocket science... oh, wait...
main features:
- custom DLL for advanced features
- fully operational VC with 3 MFDs
- aft cabin and bay-facing console
- realistic (although futuristic) engine and flight models
- cargo bay operations
- operatable windshield visor
- whatever else i might still come up with :thumbup:
read on for a "historic" development background - or jump on to the last page for the lastest updates
get your flyable WIP* versions HERE
*WIP = work-in-progress, which means many features are not yet available
//////////////////////////// ORIGINAL FIRST POST //////////////////////////////////
yeah, i decided to try my hand at making space-craft... i´m currently taking a course on the obscure wizardry that is C++ :stirpot:, and have cooked up a rather strong background on general programming logic, specially for games...:compbash2:
graduating game-design college also helps, too...
but this is Orbiter... and i wanna try and make me a ship...:cook:
i´ve always like the delta-glider, but i have some constructive criticism on it´s design that i though i could address with a new variant of it...
so without further ado:
The Delta-StarLiner G42! (or what i have so far)
It´s a bit of a "DG on Steroids" kinda thing... i always thought that the DG was too small to have such extensive range... and also, there´s not really a way to take off without having to blast the rocket engines...
so i thought of a solution:
the Delta-StarLiner would have 3 sets of engines, the two main rocket engines, the scram-jets and an aditional quartet of conventional turbines to get it up in the air and back on the runway like an airplane...
i thought this would be a nice way to go for a ship that´s capable of performing a whole orbital flight, from takeoff to landing on it´s own merit, (no dropping parts mid-flight)
or, maybe a couple of optional SRB´s to get it from turbine-cruise to scram speed... optional tho... for less fuel-critical trips, it could very well use the rocket engines
the main advantage, is that with the conventional engines, the rockets only have to be fired when the ship is already at FL600 going Mach 1+...
this also makes for a broader launch window, since you can align your orbital planes in regular flight, before jumping to orbit
coming back in after reentry, could also benefit from having some leftover fuel from takeoff for the turbines, a powered descent is a luxury that space-men have yet to enjoy
the model is being done in 3ds Max, you may recognize the fore section... it is the front of the Delta-Glider, i cut it and attached it there (always liked that cockpit)
i also plan to do some overhauling in the cockpit... a third MFD is often missed, and we could use some more elaborate displays and controls...
oh well... let´s wee how far i can take this... it´s not like it´s rocket science... oh, wait...
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