GE Flight Simulator: Have you guys heard of this?

rodion_herrera

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I was quite shocked when I found out about GE (Google Earth) Flight Simulator, a free flight simulator developed single-handedly by Dutch programmer Xavier Tassin (remind you of anything? :) ). I first found about it in an announcement over at Flightsim.com. Here's the link to that announcement, which contains a little intro about it as well, portions of which I will paste in this note:
http://www.flightsim.com/main/notams11/gefs0419.htm

GE Flight Simulator is all about the fun of flying in the beautiful sceneries of Google Earth. It is simple and straight forward and yet a "real" flight simulator. It is easy to get started as GEFS runs in your web browser and only requires to install the Google Earth plug-in. It is free, runs online and is always up to date.

Where GEFS makes a real difference compared to traditional flight simulators is the ease of use: you can get started in seconds and enjoy a quick flight anywhere you want. Coupled to the Google location search, the map and runway database, it is really easy to discover new places every time. It is great fun to visit strange and remote airfields, some of which are reported in the GEFS blog. Taking-off from an altiport in the Alps or flying over the South Pole really are exhilarating experiences. GEFS is really just about the fun of flying, in beautiful places, without the hassle of complicated configuration or long loading times. Although, it is technically limited compared to MSFS, X-Plane or FlightGear, flight models are quite realistic and it is clearly simulation oriented.

GEFS offers some pre-set destinations to start with. Not all places in Google Earth come with the same resolution or photo quality but this selection tries to focus on some nice ones. Just try flying in the Alps: the visual quality of the landscape is just stunning and it's a very good playground for the Alpha Jet. For amazing cityscape, the US probably comes first with places like New York or San Francisco. But the old continent is keeping up and it is just fantastic to fly over Florence or Athens for example.


GEFS comes with a scant collection of 8 aircraft:

* Piper J-3 Cub
* Douglas DC-3
* Dassault-Dornier Alphajet
* Sportstar (Ultralight)
* Sopwith Camel
* McDonnell Douglas MD-11 in FedEx livery
* Hughes 269/TH-55 helicopter
* Major Tom: a functional hot air balloon

So, is GE Flight Simulator the Future of Cloud-based Multiplayer Civilian Flight Simulation? My guess is, it may well be the nucleus of something big in the flight simulation circles. Think about it--this is web-browser-based, which means you can jump right into the sim anytime, anywhere, provided you have a decent machine and a broadband internet connection, and fly with other flightsimmers around the world. The first time I tried it out a few days ago, I was initially skeptical at what I was about to experience, thinking it would be just a more fancy version of the hidden/easter egg flight sim that comes with Google Earth itself (yes, do NOT confuse this with that Google Earth feature! This is TOTALLY different). But I was quite surprised to find out how robust an application it is considering it's still in such an obvious "alpha" state.

I first flew a few of the aircraft using the keyboard. At first I doubted if I could even control the aircraft reliably, thinking that perhaps I'd encounter "arcadish" behavior. But it was almost as good as MSFS' keyboard controls, though I won't recommend doing aerobatics with it. Using the keyboard for flight control works especially well with the heavier aircraft like the DC-3 or the MD11. I then tried to fly the planes using a mouse, and sure enough, it behaved almost exactly like X-Plane's mouse control option--quite smooth and responsive. The only annoying drawback is that when you try to move your mouse to click on some menu options, the aircraft responds to THAT mouse movement, putting your aircraft in a very bad flight attitude! The only solution to this is to pause the sim when you want to move the mouse pointer to a menu option, which is kind of disrupting. I then tried using a generic CDR King joystick, and initially run snag into some issues. One is required to download a java-based plugin that allows for joystick control. I downloaded and installed it, but it couldn't detect my joystick. Eventually I realized that the plug-in required one to install some Visual C++ Runtime modules, so after installing that, joystick control was available, and that's when I really enjoyed flying the aircraft in the sim. Take note that yes, it's almost impossible to fly the Hughes chopper without a joystick, because you really have to have a separate control axis for the torque (i.e. rudder controls).

Now on to some scenery issues. The thing is, even though Google Earth has this huge collection of photorealistic scenery of the surface of the earth, most of this comes in small "patches" of satellite photos, and the sometimes if the satellite photos of a certain area is comprised of several different patches, with differing hue and contrast values, then the result can be quite psychedelic. One good example I can give is Honolulu International Airport at Oahu Island. Part of the runways are shaded quite dark, because that area uses a different "patch" of satellite images that are darker than the others. Another issue with web-based scenery is, since the data is being streamed live (i.e. scenery appears "on demand"...if you're in the area, more detailed scenery is streamed from the Google Earth servers, to provide you with more detail), if there is a lot of data (i.e. textures for buildings, objects etc) like say, for downtown Paris, then it sometimes takes a painfully long time before the objects and buildings materialize, and sometimes the act of loading these objects also creates stutters or significant drops in the frame rate while you're flying over that densely textured area. Finally, the most annoying thing about using DEM data for elevation, as per my experience in scenery and airport designing in MSFS, is that sometimes, the changes in elevation cross runways, causing hilly undulations (sometimes ramp-like)! Now, it may be true that in real life, real runways do have some slight depressions and rises, but I think they are quite exaggerated in GEFS, due to the Google Earth DEM data. Thus, it's sometimes challenging, even downright scary, to land in runways that have huge bumps in the middle! :)

Now on to some bugs. There are minor graphics issues such as strange artifacts appearing around the aircraft, or when switching views while in external views, parts of the aircraft like the landing gear, airbrake panels, etc, sort of does a flipping out (i.e. rotation motion, swinging in and out motions)! In the case of the Alphajet, it loses its nosecone when you view it from the front in external (follow) view, some kind of clipping issue. As to the flight model/performance, the most obvious is aircraft behavior when parked or when you just landed and are trying to taxi around the tarmac. Sometimes you cannot achieve full stop (ground brakes don't seem to work), or when you do manage to stop (sometimes hitting the "E" key, which turns off the engine, helps), there is still a slight "sliding" motion that occurs, making your aircraft seem as if it just parked on a very slippery oil slick :) Finally, I think this is a "normal" phenomenon in online multiplayer flying, but there are occassions when aircraft flown by other people "jump around" or do "warp" and "ghost" motions across the sky--perhaps this is directly tied to bandwidth and internet speed issues.

Despite all these issues, considering that this whole project is being done, for free by ONE person (Xavier), then I think the potential for this sim is really huge. Why do I say and believe in this? Well, take a look at this image:

20070517150703!Flight_Simulator_1.0_short_animation.thumb.gif


The animated image above shows SubLogic's Flight Simulator v1.0, when it was first released for the Apple computer, sometime in 1981. Notice how flight simming has come a long way since that time. I have come from that time period and have experienced the crude flight sims of the past, and I have witnessed how it has evolved through time. It is interesting to note that the original Flight Simulator was also started by ONE person (Bruce Artwick), and now, there are literally hundreds and thousands of people who belong to an "add on" community for MS Flight Sim and over a hundred professional developers helping out to make it a better simulator. Another comparison would be Orbiter, which was started in 2000 also by one person, Martin and now look at you, the Orbiter community, thousands of members strong.

Now take a look at GEFS' current state now, and consider the SOLO efforts of Xavier Tassin, and how much of the initial groundwork has been laid out already by him for this sim, and what more developments/enhanced features can be achieved if additional help from other flight simulation programmers can contribute to this effort. So I say, let's help Xavier by pulling other flight simulation enthusiasts into this project, and make it grow into a really great flight simulation. I really think this is possible, and will actively campaign for other flight simulation enthusiasts to join the GEFS community. Let's all help Xavier make this work! :)

I'll end this note with yet another video I made today which can be seen here:


I am truly inspired by this sim's potential, which is why I make these videos :)

Be sure to watch in HD! :)

-RODION
 

Spacethingy

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Awesome idea. I can't get good FPS, shame, 'cos the video looks fantastic.
It's kind of limited by being a plugin!

But then, you get the old horrible Google copyright malarky...
*sigh*

Anyway, IMHO,
Google Earth+Flight Sim = :hail:
I would absolutely LOVE to see this guy go far with this project.

Apparently, I heared that future versions of X-Plane will have live satellite imagery downloads in-flight. I could be wrong though.
 
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IgnoreThisBarrel

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I've always loved GE better than FSX for one reason: You can fly underwater. I love doing acrobatics (well, hydrobatics, I guess) down at the bottom of the Mariana Trench!
 

rodion_herrera

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So is anyone in the Orbiter community even remotely interested in helping out in any way, to somehow "spread the word" about this sim (or even just the potentials of it)? Or to the skeptics, is there anything about the project that you doubt will make it a succesful one? Or what are the biggest obstacles to making this endeavor grow? Anyone???

-RODION
 

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So is anyone in the Orbiter community even remotely interested in helping out in any way, to somehow "spread the word" about this sim (or even just the potentials of it)? Or to the skeptics, is there anything about the project that you doubt will make it a succesful one? Or what are the biggest obstacles to making this endeavor grow? Anyone???

-RODION

I'm guessing its the same way Orbiter grew, with time and enthusiasim :D
Is there a way you can create addons for this? Since its browser run, im not sure abuot that, but i have 0% experience in that field.
 

rodion_herrera

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I'm guessing its the same way Orbiter grew, with time and enthusiasim :D
Is there a way you can create addons for this? Since its browser run, im not sure abuot that, but i have 0% experience in that field.

These are exactly the kind of questions that Xavier probably would want to hear from people out there. The surprising thing about this is that a few number of people out there actually knows it exists--some mistake it for the hidden "easter egg" flight sim feature of the regular Google Earth, but it's not to be confused with that.

Take note that Xavier has NO connection whatsoever with Google or Google Earth, this is his own personal endeavor. And I really think he needs help. I'm not a programmer, but I can make and animate 3D models and I can do textures. To a limited extent I can do some scripting with XML and similar type files, but it's clear that most of the initial work to get more features into the sim will be via programming, which is why I'm waving to you guys out there, who might have some background on this and perhaps can contact Xavier directly on how to directly contribute in the project as a programmer. You can join the blog and the Google Group to post your questions and comments.

-RODION
 

Rtyh-12

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Since when is GE Flight Sim (the one in GE) hidden? It's right there in a menu (I don't remember which though).


Anyway, I can't play this. My mother put on my computer AND on the netbook this 'parental control' feature of F-Secure Antivirus so that I need her password to let programs do basic stuff like accessing the Internet. It's the dumbest thing I've ever seen... some while ago it didn't let me go to YouTube, because it supposedly contains 'violence' or something like that.
 
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Just followed the instructions for the Firefox 4 lack of FPS...

This is coooooooooooooooooooooooooooooooooooooool...

Just finished a quick balloon crash... errr... flight around my hometown. The whole point of flight sims is not the actual sim, it's the view you get!!!
 

rodion_herrera

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Just followed the instructions for the Firefox 4 lack of FPS...

This is coooooooooooooooooooooooooooooooooooooool...

Just finished a quick balloon crash... errr... flight around my hometown. The whole point of flight sims is not the actual sim, it's the view you get!!!

While I agree to the fact that one of the aspects I enjoy out of flightsimming is the "view", being an aviation enthusiast, I still strongly prefer good flight models. So far, the FMs in this sim are sketchy, but still quite believable, compared to some arcade-style flight "sims" out there--it just needs more polish. I strongly believe that if there was an "open" way (i.e. via XML?) to fine-tune the FMs in this sim, and to add your own aircraft, then that's one step in the direction to make this a really great sim. The next step is then to entice the "procedural simulation" crowd (i.e. the control panel/instrumentation specialists) by creating modules that would allow for accurate control panels, avionics and instrumentation.

-RODION

---------- Post added at 12:14 AM ---------- Previous post was at 12:11 AM ----------

There is only one word that can discribe this. **Beautiful**

Yes I agree. In fact I was so moved by my flight over Mount Pinatubo that I just HAD to make a video of the flight and add some kind of emotional soundtrack with it hehe.

-RODION
 

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it is cool...
but hard to use, ther are a few BAD bugs andit doesn't recognize my joystick...
 

statickid

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Since when is GE Flight Sim (the one in GE) hidden? It's right there in a menu (I don't remember which though).


Anyway, I can't play this. My mother put on my computer AND on the netbook this 'parental control' feature of F-Secure Antivirus so that I need her password to let programs do basic stuff like accessing the Internet. It's the dumbest thing I've ever seen... some while ago it didn't let me go to YouTube, because it supposedly contains 'violence' or something like that.

since early versions of GE. It used to be only available as a keyboard shortcut, then about 3 versions or so ago they finally included it in the drop down box
 

rodion_herrera

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it is cool...
but hard to use, ther are a few BAD bugs andit doesn't recognize my joystick...

List down the bugs you encountered and post it here, I'm helping Xavier out by reporting bugs. Remember, if Martin was daunted by the very first buglist (or the comments re bugs that he might have received the first day he released it) he encountered with Orbiter back in 2000, then we might not have the wonderful Orbiter sim that we have today. :)


This may help solve your joystick issue...

1. First, download the joystick plugin and install it.

http://www.ge-flightsimulator.com/plugin/installer-0.6.2.exe

2. If that doesn't still doesn't make your joystick work, try to download Visual C++ Runtime library files. After installing that, your stick should work.

-RODION
 
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Rtyh-12

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I finally got to play this but... no fun yet. Chrome lags like crap, Firefox doesn't seem to like the GE plugin (I tried to install it 4 times and it said it wasn't installed), Opera doesn't support it altogether and IE lags, too. Any tips? :idk:
 

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I finally got to play this but... no fun yet. Chrome lags like crap, Firefox doesn't seem to like the GE plugin (I tried to install it 4 times and it said it wasn't installed), Opera doesn't support it altogether and IE lags, too. Any tips? :idk:

Follow the instructions Firefox 4 "workaround" from the homepage of GEFS. Worked a treat for me.

Handy hint for the FPS - go where there aren't any buildings or other players.
 

Rtyh-12

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I wish I could install the GE plugin in Firefox. I tried it 5 times, it still tells me 'To view maps in 3D you need the Google Earth Plugin' and the value they mention in the workaround doesn't exist.
 

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I find it comical that Google can't make the Google Earth plugin work well in Google Chrome
 

astrosammy

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Hmm, sometimes the plane just didn't respond to my keyboard input. And with my connection it takes minutes to see anything on the ground, but as long as I stay away from regions with many different image sources it looks good after loading is done... Well, that's the fun that you have when your area is "not important enough" for faster internet...

Also I hate it when such complex things have to be in a browser, I'd prefer to have it directly in Google Earth. This way it could also use the cache (looks like it doesn't do it currently), to keep loading times low in areas that were loaded before.

(Seems to be hard to do http://groups.google.com/group/ge-flight-simulator/browse_thread/thread/46b63b000934510d#)
 

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Hmm, sometimes the plane just didn't respond to my keyboard input.
I think that happens when you adjust your viewpoint. Reselecting the camera mode puts the focus back onto plane controls.



Well, that's the fun that you have when your area is "not important enough" for faster internet...
We need a social group for that... I'll be there...
 
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