News Gallery of add-ons in development

Matias Saibene

Developing and CMakin'
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Monte Hermoso - Argentina
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Dear friends of the Orbiter Forum,
Given the collective need for a place to upload screenshots or videos of our add-ons in development, I'm opening this thread.

Post screenshots and videos of your add-ons in development here to share status updates. This way, we can spread the enthusiasm for the work we're all doing.

Long live OpenOrbiter, free software, C++ and Lua!
 
My turn:

It's about making functional beacons for Orbiter, that illuminate, rotate, and have beacons, and XPDR.

For now, I want to make the "Faro Recalada a Bahía Blanca" and the "Roter Sands lighthouse". I really like both. Thanks @Urwumpe for pointing me to the lighouse drawings website.

Roter_Sand.jpg
Roter_Sand1.jpg

Faro.jpg

1024px-Faro_Recalada_a_Bahía_Blanca,_Monte_Hermoso_10.jpg
¡Mi pueblito querido! (My beloved little town!)
 
Hey, great thread! A one-stop-shop for all add-ons in the works.

A while back, I built a facility to accomodate the Arrow Freighter. The Freighter facility is contained in it's own base.cfg file. Just add it to any Config/"Planet-Moon"/Base folder and put in the lat/long for the location you want. I can put together an add-on release if anyone is interested. I used Blender for the modeling. I created the people using Blender's Make Human plugin.

BASE-V2.0
Name = Arrow Facility
Location = -34.0755000 41.0210330
Size = 500
MapObjectsToSphere = TRUE

I also upgraded Brighton Beach.The Brighton upgrade is added to the original Brighton.cfg file.
I would be happy to provide an add-on for that as well (minus the XR Facility of course).

BrightonA.png
BrightonB.png
BrightonC.png
BrightonD.png
BrightonE.png
BrightonF.png
BrightonG.png
BrightonH.png
BrightonI.png
BrightonJ.png
 
Hey, great thread! A one-stop-shop for all add-ons in the works.

A while back, I built a facility to accomodate the Arrow Freighter. The Freighter facility is contained in it's own base.cfg file. Just add it to any Config/"Planet-Moon"/Base folder and put in the lat/long for the location you want. I can put together an add-on release if anyone is interested. I used Blender for the modeling. I created the people using Blender's Make Human plugin.

BASE-V2.0
Name = Arrow Facility
Location = -34.0755000 41.0210330
Size = 500
MapObjectsToSphere = TRUE

I also upgraded Brighton Beach.The Brighton upgrade is added to the original Brighton.cfg file.
I would be happy to provide an add-on for that as well (minus the XR Facility of course).

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Wow! It looks impressive.

And how nice to see the Arrow Freighter again!🫠

It's like a Brighton Beach base on steroids.

Great job!
 
As seen on Blender's EEVEE:
Roter_Sand.jpg

Continuing with the development of the Roter Sand Lighthouse:

I've added the light and beacon. Ready to port it to Windows and upload it to GitHub.

Later, I'll implement a virtual cabin, with a 3D interior and beautiful sea views.
 
I hope this is "work in progress"?
I am in the process of modifying the textures and mesh for this base. The original files were created with an older version of Blender and the Blender to Orbiter import/export script.

I am re-applying materials and textures and re-exporting the mesh files using a newer version of Blender and the script.

Also experimenting with creating a terrain mesh using a texture displacement modifier.

If you would like @misha.physics, I can PM you when I'm ready for someone to test it out.

ArrowFACterrain1.png

ArrowFACterrain2.png

ArrowFACterrain3.png
 
In my endless quest to build Orbiter bases, I have received help from @LadyCroussette to whom I am grateful.
And on my way I came across the tileedit utility, which promises to easily set up tiles using Orbiter's controversial folder coordinate system.
The utility was originally programmed in C++ and Qt so it was relatively easy to port it to Linux.
Screenshot_2025marzo29180229.jpeg
Now my question is: how do I use it?
Because I only see three black screens.
 
I used it a little for making elevation tiles earlier. The following thread may be useful:
 
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