General Question Galaxy Development

just did a test with XR-5's, docking ports slightly off, it shows more accurately with the XR-5 port rather than the DG ports

and still no smoke.

here's the .ini so far

Code:
[PARTICLESTREAM_1]
NAME=DGContrail
SRCSIZE=80.0
SRCRATE=30
V0=150.0
SRCSPREAD=0.3
LIFETIME=35
GROWTHRATE=40
ATMSLOWDOWN=3.0
LTYPE=DIFFUSE
LEVELMAP=LVL_PSQRT
LMIN=0
LMAX=2
ATMSMAP=ATM_PLOG
AMIN=1e-4
AMAX=1
 
[PARTICLESTREAM_2]
NAME=DGMain
SRCSIZE=20.0
SRCRATE=10
V0=150.0
SRCSPREAD=0.1
LIFETIME=0.2
GROWTHRATE=16
ATMSLOWDOWN=1.0
LTYPE=EMISSIVE
LEVELMAP=LVL_SQRT
LMIN=0
LMAX=1
ATMSMAP=ATM_PLOG
AMIN=1e-5
AMAX=0.1
 
[PARTICLESTREAM_3]
NAME=Contrail2
SRCSIZE=4.0
SRCRATE=20000
V0=80
SRCSPREAD=10
LIFETIME=9.5
GROWTHRATE=30
ATMSLOWDOWN=0
LTYPE=EMISSIVE
LEVELMAP=LVL_PSQRT
LMIN=0
LMAX=1
ATMSMAP=ATM_PLOG
AMIN=1e-4
AMAX=1
TEX=Contrail2 
 
[CONFIG]
MESHNAME="Galaxy"
FOCUS=1
SIZE=628
EMPTY_MASS=5000
FUEL_MASS=300000
MAIN_THRUST=6400000
ATTITUDE_THRUST=250000
ISP=6054
TRIM=0.05
CW_Z_POS=0.2
CW_Z_NEG=0.5
CW_X=1.5
CW_Y=1.5
CROSS_SECTION=(433.59,422.18,59.41)
COG=4.54
PITCH_MOMENT_SCALE=0.00002
BANK_MOMENT_SCALE=0.00003
ROT_DRAG=(0.43,0.43,0.29)
PSTREAM1=DGContrail
PSTREAM2=DGMain
PSTREAM3=Contrail2
LAUNCH_PT1=(0,5,-1430)
LAUNCH_PT2=(4,-2,-1430)
LAUNCH_PT3=(-4,-2,-1430)
LAND_PT1=(0,153,1416)
LAND_PT2=(40,-153,-1416)
LAND_PT3=(-40,-153,-1416)
 
[EX_MAIN_0]
OFF=(153,0,-1389)
DIR=(0,0,-1)
LENGTH=800
WIDTH=60
 
[EX_MAIN_1]
OFF=(-153,0,-1389)
DIR=(0,0,-1)
LENGTH=800
WIDTH=60
 
[EX_MAIN_2]
OFF=(0,-153,-1389)
DIR=(0,0,-1)
LENGTH=800
WIDTH=60
 
[EX_MAIN_3]
OFF=(0,153,-1389)
DIR=(0,0,-1)
LENGTH=800
WIDTH=60
 
[DOCK_0]
POS=(49.5,0,148.05)
DIR=(1,0,0)
ROT=(0,1,0)
 
[DOCK_1]
POS=(-49.5,0,148.05)
DIR=(-1,0,0)
ROT=(0,1,0)
 
[DOCK_2]
POS=(49.5,0,358.6)
DIR=(1,0,0)
ROT=(0,1,0)
 
[DOCK_3]
POS=(-49.5,0,358.6)
DIR=(-1,0,0)
ROT=(0,1,0)
 
You don't have a texture list. It looks like this.

[TEXTURE_LIST]
TEX_1=Exhaust2
TEX_2=Contrail2
 
is that the

PSTREAM1=DGContrail
PSTREAM2=DGMain
PSTREAM3=Contrail2

located before the landing points?
 
The texture list is at the very top of the ini file. Let me show you another example.

[TEXTURE_LIST]
TEX_1=Exhaust2
TEX_2=Contrail
[PARTICLESTREAM_1]
NAME=stages
SRCSIZE=8.0
SRCRATE=40000
V0=90
SRCSPREAD=1
LIFETIME=10.5
GROWTHRATE=23
ATMSLOWDOWN=0
LTYPE=EMISSIVE
LEVELMAP=LVL_PSQRT
LMIN=0
LMAX=1
ATMSMAP=ATM_PLOG
AMIN=1e-4
AMAX=1
TEX=Contrail2
[BOOSTER_1]
N=1
MESHNAME="jett_tower"
OFF=(0,0,86.5)
HEIGHT=8.35
DIAMETER=1.0
THRUST=0.003
EMPTYMASS=3520
FUELMASS=0.1
BURNTIME=0.5
ANGLE=0
BURNDELAY=121
SPEED=(5,-5,180)
ENG_1=(1,0,14)
ENG_2=(0,1,14)
ENG_3=(-1,0,14)
ENG_4=(0,-1,14)
ENG_DIAMETER=0.2
ENG_TEX=exhaust2
ENG_PSTREAM1=contrail
[STAGE_1]
Height=39.4
Diameter=9.6
EmptyMass=13000
FuelMass=210000
Thrust=4323600
BurnTime=130
off=(0,0,0)
MeshName="multistage\JDs1"
eng_1=(0,0,-51.5)
eng_diameter=3.5
ENG_TEX=Exhaust2
ENG_PSTREAM1=stages
ATT_PSTREAM1=Contrail1

This is a multistage file so you will have some different things in your spacecraft3 file.
 
ok, i'll put that in real quick.

and i still start falling and the landing points put me upside down laying horizontaly
 
Launch points, not landing points. Lol.
 
Let me see the file real quick.
 
Paste it here and I will tell you what to do.
 
ok



[TEXTURE_LIST]
TEX_1=DGContrail
TEX_2=DGMain
TEX_3=Contrail2
[PARTICLESTREAM_1]
NAME=DGContrail
SRCSIZE=80.0
SRCRATE=30
V0=150.0
SRCSPREAD=0.3
LIFETIME=35
GROWTHRATE=40
ATMSLOWDOWN=3.0
LTYPE=DIFFUSE
LEVELMAP=LVL_PSQRT
LMIN=0
LMAX=2
ATMSMAP=ATM_PLOG
AMIN=1e-4
AMAX=1
[PARTICLESTREAM_2]
NAME=DGMain
SRCSIZE=20.0
SRCRATE=10
V0=150.0
SRCSPREAD=0.1
LIFETIME=0.2
GROWTHRATE=16
ATMSLOWDOWN=1.0
LTYPE=EMISSIVE
LEVELMAP=LVL_SQRT
LMIN=0
LMAX=1
ATMSMAP=ATM_PLOG
AMIN=1e-5
AMAX=0.1
[PARTICLESTREAM_3]
NAME=Contrail2
SRCSIZE=4.0
SRCRATE=20000
V0=80
SRCSPREAD=10
LIFETIME=9.5
GROWTHRATE=30
ATMSLOWDOWN=0
LTYPE=EMISSIVE
LEVELMAP=LVL_PSQRT
LMIN=0
LMAX=1
ATMSMAP=ATM_PLOG
AMIN=1e-4
AMAX=1
TEX=Contrail2
[CONFIG]
MESHNAME="Galaxy"
FOCUS=1
SIZE=6280
EMPTY_MASS=5000
FUEL_MASS=300000
MAIN_THRUST=6400000
ATTITUDE_THRUST=250000
ISP=6054
TRIM=0.05
CW_Z_POS=0.2
CW_Z_NEG=0.5
CW_X=1.5
CW_Y=1.5
CROSS_SECTION=(433.59,422.18,59.41)
COG=4.54
PITCH_MOMENT_SCALE=0.00002
BANK_MOMENT_SCALE=0.00003
ROT_DRAG=(0.43,0.43,0.29)
PSTREAM1=DGContrail
PSTREAM2=DGMain
PSTREAM3=Contrail2
LAUNCH_PT1=(0,5,-1430)
LAUNCH_PT2=(4,-2,-1430)
LAUNCH_PT3=(-4,-2,-1430)
[EX_MAIN_0]
OFF=(153,0,-1389)
DIR=(0,0,-1)
LENGTH=800
WIDTH=60
[EX_MAIN_1]
OFF=(-153,0,-1389)
DIR=(0,0,-1)
LENGTH=800
WIDTH=60
[EX_MAIN_2]
OFF=(0,-153,-1389)
DIR=(0,0,-1)
LENGTH=800
WIDTH=60
[EX_MAIN_3]
OFF=(0,153,-1389)
DIR=(0,0,-1)
LENGTH=800
WIDTH=60
[DOCK_0]
POS=(49.5,0,148.05)
DIR=(1,0,0)
ROT=(0,0,1)
[DOCK_1]
POS=(-49.5,0,148.05)
DIR=(-1,0,0)
ROT=(0,0,1)
[DOCK_2]
POS=(49.5,0,358.6)
DIR=(1,0,0)
ROT=(0,0,1)
[DOCK_3]
POS=(-49.5,0,358.6)
DIR=(-1,0,0)
ROT=(0,0,1)
 
PSTREAM1=DGContrail needs to be this MAIN_PSTREAM1=DGContrail and so on.

You also need ENG_TEX. Other than that it is fine. Tell me if it works.
 
Right before the main particle stream.
 
ok

i did the other things and now have smoke, one huge smooth wall that dropped the fps down to 8 and lasted until i was in orbit.
 
Change the source rate to a lower number.
 
Thats kinda high unless you have a high powered operating system.
 
yeah...

i set it 20 but it's still a little much in orbiter. the srcrate determines how many "clouds" it makes in a certain amount of time, is this correct?

---------- Post added at 10:59 PM ---------- Previous post was at 10:58 PM ----------

and we should probably continue this over PM, it's gone way off topic from "Making textures"
 
Precisly. What it actually is is how many particles or clouds that the exhaust renders in seconds. If you put 500, that means that 500 particle clouds will be produced in a matter of a secind, thus lowering your frame rates the higher you go.

Is everything working for you currently or do you need some more assistance? I will be glad to continue and help you. Just rename the thread to Galzxy development. If you are wondering how to do that just go to where the thread is located at and double click near the name.
 
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